Houdini递归碎裂(粒子灰飞烟灭)Houdini Recursive Fracturing (Particle solver)

Houdini递归碎裂(粒子灰飞烟灭)Houdini Recursive Fracturing (Particle solver)

Houdini Recursive Fracturing (Particle solver Stage 02)

As I promised stage 2 is here and I’m confident it contains everything you need to create an amazing Recursive Fracturing, well don’t judge by my result I’m sure you can do better 😉
Tool’s feature:
– Multi stage voronoi fracture system.
– Uses particle solver for speed sake so no collision between parts (might create it in a separate tool if you like).
– Activation is based on the following conditions:
– Age: range or specific.
– Size, a threshold were particles below it wont fracture.
– Percent, so some will stay without breaking down.
– UV for newly generated pieces.
– Spin and scale down over time.
– Debris and dump particles.
– Colored smoke, using H17 new feature.
– I exposed some useful attributes like (age in each fracture tire, fracture tire number “how many times has the particle been exposed to fracturing”,……)
– Has two materials (inside and outer layer concrete).
– Redshift material and render settings.
Download:
patreon.com/posts/25820288
vfxarabia.co
patreon.com/VFXArabia
Regards
Alaa Alnahlawi
谷歌翻译:
正如我承诺的第二阶段就在这里,我相信它包含了创建一个惊人的递归压裂所需的一切,我不能根据我的结果判断我确定你能做得更好;)
工具的功能:
– 多阶段voronoi骨折系统。
– 使用粒子求解器以获得速度,因此零件之间不会发生碰撞(如果您愿意,可以在单独的工具中创建它)。
– 激活基于以下条件:
– 年龄:范围或具体。
– 尺寸,阈值是它下面的颗粒不会破裂。
– 百分比,所以有些人会保持不失。
– 用于新生成的部件的UV。
– 随着时间的推移旋转和缩小。
– 碎片和倾倒粒子。
– 彩色烟雾,采用H17新功能。
– 我暴露了一些有用的属性,如(每个断裂轮胎的年龄,断裂轮胎数量“颗粒暴露于压裂的次数”,……)
– 有两种材料(内层和外层混凝土)。
– Redshift材质和渲染设置。
下载:
patreon.com/posts/25820288
vfxarabia.co
patreon.com/VFXArabia
问候
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Houdini Recursive Fracturing (Particle solver Stage 01)

It took me some time to wrap my head around this technique, it’s getting pretty complex fast so I broke it into two stages, the first one will hold the core features and the second stage will fine tune things more and add some details beauty features.

Tool’s feature:
– multi stage voronoi fracture system.
– uses particle solver for speed sake so no collision between parts.
– activation is based on the following conditions:
– age: range or specific.
– size.
– percent (to be added in stage 2).
– UV for newly generated pieces (stage 2).
– debris (stage 2).
– smoke (stage 2).

Download:
https://www.patreon.com/posts/25248723
谷歌翻译:
我花了一些时间来围绕这个技术,它变得非常复杂快,所以我把它分成两个阶段,第一个将保持核心功能,第二个阶段将微调更多的东西,并添加一些细节美容功能。

工具的功能:
– 多阶段voronoi骨折系统。
– 使用粒子求解器以获得速度,因此零件之间不会发生碰撞。
– 激活基于以下条件:
– 年龄:范围或具体。
– 大小。
– 百分比(将在第2阶段添加)。
– 用于新生成的部件的UV(阶段2)。
– 碎片(第2阶段)。
– 吸烟(第2阶段)。

下载:
https://www.patreon.com/posts/25248723