地下城制作全流程Gumroad – Megacity Streets – Kitbash, Design and Process

地下城制作全流程Gumroad – Megacity Streets – Kitbash, Design and Process

Duration 2h Project Files Included MP4

Info:

We’ll be going back to the megacity but this time on the ground. Digging deep into the Blade Runner bag of tricks we’re looking at the design and process of creating a bustling cyberpunk street level scene with lots of neon, rain and fog.What topics are covered?– Thoughts on reference and inspiration– Kitbashing and modeling– Rendering– Photoshop paintoverWho is it for?Concept designers and other creatives who want to learn about environment creation and a 3D heavy workflow.What will I get?– 2+ hour video tutorial with narration– Reference images and textures– PSD fileWhat do I need to have before I start:– OctaneRender– 3D application (e.g. Modo, Blender, C4D etc)– 2D application (e.g. Photoshop, Procreate etc)– Basic knowledge in a 3D application

谷歌翻译:
信息:

我们将回到大都市,但这次是在地面上。我们正在深入研究Blade Runner的技巧,我们正在研究创建一个拥有大量霓虹灯,雨和雾的繁忙的街头级街景场景的设计和流程。主题是什么? – 关于参考和灵感的想法 – 打击和建模 – 渲染 – Photoshop paintoverWho是为了什么?概念设计师和其他想要了解环境创造和3D繁重工作流程的创意人员。我会得到什么? – 带有旁白的2小时视频教程 – 参考图像和纹理 – PSD文件我该怎么办?我需要在开始之前: – OctaneRender- 3D应用程序(例如Modo,Blender,C4D等) – 2D应用程序(例如Photoshop,Procreate等) – 3D应用程序的基础知识