Houdini布料解算穿插的修复Houdini Fixing (overlapping / intersecting) mesh for cloth sim

Houdini布料解算穿插的修复Houdini Fixing (overlapping / intersecting) mesh for cloth sim

A tool I developed while working on MBC Ramadan TV spots, you can check them here:
behance.net/gallery/81943867/MBC1-Ramadan-2019-TV-spots-(Fananees)
I was tasked with cloth sim and some of the characters were curvy or with a large muscle mass that made it hard for me to use as collision for the cloth sim, as you can see from the characher on the left aloooot of flesh intersections.
So my system will identify those areas, smooth and push them out of the body, well of course it’s gonna destroy your mesh in a way not proper for rendering but again put in mind you’re only gonna use it for collision.
Download:
patreon.com/posts/29642715
vfxarabia.co
patreon.com/VFXArabia
Kindest Regards
Alaa Al Nahlawi
谷歌翻译:我在MBC斋月电视台工作时开发的工具,你可以在这里查看:
behance.net/gallery/81943867/MBC1-Ramadan-2019-TV-spots-(Fananees)
我的任务是使用布料sim,并且一些角色是弯曲的或具有大的肌肉质量,这使得我很难用布料sim作为碰撞,正如你从肉体交叉点左侧的特征中可以看到的那样。
因此,我的系统将识别这些区域,平滑并将它们推出身体,当然它会以不适合渲染的方式破坏网格,但再次记住,你只会用它来进行碰撞。

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