科幻面板生成器Houdini Sci Fi Panel Generator | Introduction

科幻面板生成器Houdini Sci Fi Panel Generator | Introduction

Houdini Sci Fi Panel Generator | Introduction

Tutorial Page & Support Files: sidefx.com/tutorials/sci-fi-panel-generator/
This overview shows you the finished asset and its various controls work in both Houdini and in Unity. You will learn what kinds of parameters are available and how you can turn a Photoshop file with multiple layers into a quality game-ready model.
谷歌翻译:
Tutorial Page & Support Files: sidefx.com/tutorials/sci-fi-panel-generator/
本概览显示你完成的资产和它的各种控制两个霍迪尼和统一工作。您将了解什么样的参数可用,以及如何你可以把具有多层的Photoshop文件到一个高质量的游戏就绪模式。

 
 
 

Houdini Sci Fi Panel Generator | Part 1 | Modeling the Panel

Tutorial Page & Support Files: sidefx.com/tutorials/sci-fi-panel-generator/
In this lesson, you will start with the Trace PSD GameDev tool then use that to start modeling the various layers of the panel. You will learn how to place the parts in relation to each other and will make sure you set up your nodes procedurally so they can handle different PSD files with unique designs.
谷歌翻译:
Tutorial Page & Support Files: sidefx.com/tutorials/sci-fi-panel-generator/
在这一课中,你将与跟踪PSD GameDev工具开始,然后用它来启动面板的各层造型。您将学习如何放置零件相对于彼此,并会确保你设置节点程序上,使他们能够处理好与独特的外观设计不同的PSD文件。

 
 
 

Houdini Sci Fi Panel Generator | Part 2 | Adding Detail

Tutorial Page & Support Files: sidefx.com/tutorials/sci-fi-panel-generator/
Now that the main body of the panel is ready, you will learn how to use more layers in the PSD file to add details such as grooves or to place existing pieces of detailed geometry. You will then set up both high and low resolution versions of your panel to allow for texture baking in the next video.
谷歌翻译:
Tutorial Page & Support Files: sidefx.com/tutorials/sci-fi-panel-generator/
现在,该面板的主体是准备好了,您将学习如何使用更多层的PSD文件中添加详细信息,如凹槽或将详细的几何形状的现有件。然后,您将设置您的面板的高和低分辨率版本,允许在未来的视频纹理烘烤。

 
 
 

Houdini Sci Fi Panel Generator | Part 3 | Creating the Digital Asset

Tutorial Page & Support Files: sidefx.com/tutorials/sci-fi-panel-generator/
It is now time to wrap up the nodes and networks into a Houdini Digital Asset or HDA which becomes a high level tool for artists to work with. You will promote parameters from key nodes to build an interface for the tool and then you will test it in Unity to show that it is ready for level builders to use to lay out the game.
谷歌翻译:
Tutorial Page & Support Files: sidefx.com/tutorials/sci-fi-panel-generator/
现在是时候节点和网络包成胡迪尼的数字资产或HDA成为艺术家一起工作的高级工具。您将促进从关键节点的参数来构建该工具的接口,然后将测试它在团结,以表明它已准备好水平建设者使用奠定了比赛。