破碎解算入门教程Destruction Simulation for Beginners in Houdini

破碎解算入门教程Destruction Simulation for Beginners in Houdini

This video demonstrates how to setup a very simple destruction scene using RBD (rigid body dynamics) objects.

There is a second part to this video that a direct continuation from this project and demonstrates how to optimize the destruction scene for faster cooking performance and a couple of delay-load techniques used for swapping low poly objects for higher resolution objects.

Destruction Simulation Optimization & Delay Load & Swap (next video):
https://youtu.be/tN3w3vVTnmM

Download Houdini File:
https://bubblepins.com/blog/destruction-sim-in-houdini

Coloring Points vs Coloring Primitives:
https://bubblepins.com/blog/coloring-points-vs-primitives-in-houdini

RBD vs Bullet Solver
https://bubblepins.com/blog/rbd-vs-bullet-solver-in-houdini

#houdini
#sidefx
#physicalsimulation
谷歌翻译:
此视频演示了如何安装使用RBD(刚体动力学)的物体一个非常简单的破坏景象。

还有第二个部分,这是视频直接延续自这个项目,并演示了如何优化销毁现场进行更快的烹饪性能和几个用于对换低多边形对象为更高分辨率的对象延迟加载技术。

销毁仿真优化和延迟加载和交换(下一个视频):
https://youtu.be/tN3w3vVTnmM

下载胡迪尼文件:
https://bubblepins.com/blog/destruction-sim-in-houdini

着色点VS着色原语:
https://bubblepins.com/blog/coloring-points-vs-primitives-in-houdini

RBD VS子弹求解
https://bubblepins.com/blog/rbd-vs-bullet-solver-in-houdini

#houdini
#sidefx
#physicalsimulation

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