刚体2.0升级教程Applied Houdini – Rigids I version 2.0 – Fundamentals

刚体2.0升级教程Applied Houdini – Rigids I version 2.0 – Fundamentals

Learn more about using Houdini for VFX with the Applied Houdini video tutorial series: appliedhoudini.com
Check it out broken down by chapter on CGCircuit:
cgcircuit.com/tutorial/applied-houdini—rigids-i-version-2.0
Welcome back to Applied Houdini for Rigids I v2! In this lesson we’re going to talk about really understanding how Rigid Body Dynamics work, and how they are represented in Houdini. We’ll start with the foundations of packed instancing, transformations, and fracturing, cover constraints and important dynamics properties, and work up to using Houdini’s RBD toolset to tackle more complex setups faster than ever before. As usual, the goal is for you to understand how and why things work the way they do so that you can further customize and problem solve on your own. By the end we’ll even render it so it looks kind of nice!
Applied Houdini is a production quality oriented series created by Steven Knipping (imdb.com/name/nm3725241/), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm’s Industrial Light & Magic (Star Wars: The Last Jedi, Avengers: Infinity War, Rogue One: A Star Wars Story). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all – each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!
谷歌翻译:
Learn more about using Houdini for VFX with the Applied Houdini video tutorial series: appliedhoudini.com
检查出来的CGCircuit按章分解:
cgcircuit.com/tutorial/applied-houdini—rigids-i-version-2.0
欢迎回来,以应用为霍迪尼我带钢框架的大V2!在这一课中,我们要谈真正了解如何刚体动力学的工作,以及它们是如何在胡迪尼表示。我们将与包装实例化,转换和压裂,盖限制和重要动力性能的基础开始,工作到使用胡迪尼的RBD的工具集来解决更复杂的设置比以前更快。像往常一样,我们的目标是让你了解如何以及为什么工作的事情,他们这样做,你可以进一步定制和自己解决问题的方式。截至去年底,所以它看起来不错样的,我们甚至会使其!

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