刀的基础建模KNIFE MODELING

刀的基础建模KNIFE MODELING

In this video will be shown how you can make a game-ready knife in Houdini.The tutorial will not be focusing on making it fully procedural but will use advantage of using a more non-destructive workflow.This makes it easy to make changes after modeling certain parts. Small parts of the knife are not fully modeled but the video gives you a good idea how you can finish it further. By practice you will learn more!
This is a beginner friendly tutorial for people interested in Modeling with Houdini. Some base knowledge will be useful when watching the video.
This workflow is also know as a boolean workflow, most shapes are created by boolean operations. This can be a very fast way of working for hardsurface models. Total time spend to get the final result was about 1 hour and a half. Around 30 min for making the knife and about 1 hour on texture (using Substance Painter).
谷歌翻译:
在本视频中,将展示如何在Houdini中制作可用于游戏的刀具。本教程将不会着重于使其具有完全的程序性,而将利用使用更具破坏性的工作流程的优势,这使得在更改后可以轻松进行更改对某些零件建模。刀的一小部分尚未完全建模,但视频为您提供了一个很好的主意,您可以进一步完成它。通过练习,您将学到更多!
对于那些对使用Houdini建模感兴趣的人来说,这是一个初学者友好的教程。观看视频时,一些基本知识将很有用。
此工作流程也称为布尔工作流程,大多数形状是由布尔操作创建的。对于硬表面模型,这可能是一种非常快速的工作方式。获得最终结果所花费的总时间约为1个半小时。大约30分钟用于制作刀,大约1小时用于纹理(使用Substance Painter)。