Houdini相机目标跟随Camera Tracking Look At Direction Following Object in Houdini

Houdini相机目标跟随Camera Tracking Look At Direction Following Object in Houdini

Camera Tracking Look At Direction Following Object in Houdini

In this video, I continue expanding the Camera Tracking topic and expand on this it to include camera Face tracking, where the camera direction will follow another object, which is handy if you need have a stationary camera in the scene and moving objects you want in your camera shot. I’ll also use an attribute wrangle to lock the camera tracking onto 1 axis, so it only follows a particular axis.

Download Houdini File
(coming soon, probably tomorrow or next day after that)

Camera Tracking Position
https://youtu.be/Taw0UuHGkHA

Supplementary Video on Rolling Cube RBD Simulation
https://youtu.be/jTsanNmte-E

#houdini
#sidefx
#physicalsimulation
谷歌翻译:
在此视频中,我将继续扩展“相机跟踪”主题并将其扩展为包括“相机面部跟踪”,其中相机方向将跟随另一个对象,如果您需要在场景中有固定的相机和想要移动的对象,这将非常方便您的相机拍摄。我还将使用属性争用将摄像机跟踪锁定在1个轴上,因此它仅遵循特定的轴。

下载Houdini文件
(即将推出,可能明天或之后的第二天)

相机追踪位置
https://youtu.be/Taw0UuHGkHA

滚动立方体RBD模拟的补充视频
https://youtu.be/jTsanNmte-E

#houdini
#sidefx
#physicalsimulation

 
 
 

Camera Tracking Objects by Translation Position in Houdini

In this video, I’m going to demonstrate a simple technique I use to setup my Camera Tracking. This is a more procedural technique where the camera can dynamically track an object on the SOP level and or Object level. When I was setting up a scene for a previous video, I noticed that the camera tracking shelf tool wasn’t working out for simulations, because the simulations were moving the objects in the SOP level. So that’s what inspired this video.

There’s a correction to this video at 14:17 to 15:13 about adjusting the Camera position on the SOP level:
https://bubblepins.com/blog/camera-tracking-in-houdini-corrected

Download Houdini File
(coming soon, probably tomorrow or next day after that)

Camera Tracking Direction
https://youtu.be/7c96hIhtGSk

Supplementary Video on Rolling Cube RBD Simulation
https://youtu.be/jTsanNmte-E

#houdini
#sidefx
#physicalsimulation
谷歌翻译:
在本视频中,我将演示一种用于设置“相机跟踪”的简单技术。这是一种更具过程性的技术,其中相机可以在SOP级别和/或Object级别上动态跟踪对象。当我为上一个视频设置场景时,我注意到相机跟踪架工具无法用于模拟,因为模拟正在以SOP级别移动对象。这就是启发该视频的原因。

此视频在14:17到15:13进行了更正,涉及在SOP级别上调整摄像机位置:
https://bubblepins.com/blog/camera-tracking-in-houdini-corrected

下载Houdini文件
(即将推出,可能明天或之后的第二天)

相机追踪方向
https://youtu.be/7c96hIhtGSk

滚动立方体RBD模拟的补充视频
https://youtu.be/jTsanNmte-E

#houdini
#sidefx
#physicalsimulation

 
 
 

Simple Rolling Cube Simulation (Supplementary explanation for Camera Tracking) in Houdini

This video was meant to be a supplementary video explains how I created the rolling cube in the scene which is used to demonstrate a simple technique of Camera Tracking.

Download Houdini File
(coming soon, probably tomorrow or next day after that)

Camera Tracking Position
https://youtu.be/Taw0UuHGkHA

Camera Tracking Direction
https://youtu.be/7c96hIhtGSk

#houdini
#sidefx
#physicalsimulation
谷歌翻译:
该视频旨在作为补充视频,介绍我如何在场景中创建滚动立方体,该立方体用于演示简单的“相机跟踪”技术。

下载Houdini文件
(即将推出,可能明天或之后的第二天)

相机追踪位置
https://youtu.be/Taw0UuHGkHA

相机追踪方向
https://youtu.be/7c96hIhtGSk

#houdini
#sidefx
#physicalsimulation

(提取码:vfxf)