香蕉BANANA PROJECT

香蕉BANANA PROJECT

01_01 Banana – Setting up the Houdini FX Scene

In this tutorial we will set up our Houdini FX scene for modeling.

These topics are covered:

Setting up a reference image in COPs
Setting up reference images in the viewport
Working with different display options to help the modeling process
Changing object shading and ghosting
Learning keyboard shortcuts for working with panels more effective

This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment for deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience. If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals

Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.

If you have questions or topics, which should be added, please let us know.

If you want to support Helge Maus for publishing more free tutorials you could join his Patreons:
https://www.patreon.com/pixeltrain3d

Find more information on pixeltrain.de
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: https://www.artstation.com/pixeltrain
谷歌翻译:
在本教程中,我们将设置Houdini FX场景进行建模。

这些主题包括:

在COP中设置参考图像
在视口中设置参考图像
使用不同的显示选项以帮助建模过程
更改对象阴影和重影
学习键盘快捷方式以更有效地使用面板

This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment for deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience. If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals

Helge Maus教授3D和VFX应用程序已有20年了。他专注于VFX,但他还与来自不同可视化领域的许多工作室和代理商合作。

如果您有任何疑问或主题,应该添加,请告诉我们。

如果您想支持Helge Maus发布更多免费教程,可以加入他的Patreons:
https://www.patreon.com/pixeltrain3d

在pixeltrain.de上找到更多信息
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: https://www.artstation.com/pixeltrain

 
 
 

01_02 Banana – Blocking out the Banana in Houdini FX

In this tutorial we will block out the basic shape of the banana.

These topics are covered:

Working with the handle tool
Using the Radial Menu
Toggling component modes with shortcuts
Poly Extrude Node
Front transform mode
Cycling transform widget types
Repeat the last command

This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment for deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience. If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals

Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.

If you have questions or topics, which should be added, please let us know.

If you want to support Helge Maus for publishing more free tutorials you could join his Patreons:
https://www.patreon.com/pixeltrain3d

Find more information on pixeltrain.de
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: https://www.artstation.com/pixeltrain
谷歌翻译:
在本教程中,我们将阻止香蕉的基本形状。

这些主题包括:

使用手柄工具
使用径向菜单
使用快捷键切换组件模式
多边形拉伸节点
前变换模式
循环转换小部件类型
重复最后一条命令

This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment for deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience. If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals

Helge Maus教授3D和VFX应用程序已有20年了。他专注于VFX,但他还与来自不同可视化领域的许多工作室和代理商合作。

如果您有任何疑问或主题,应该添加,请告诉我们。

如果您想支持Helge Maus发布更多免费教程,可以加入他的Patreons:
https://www.patreon.com/pixeltrain3d

在pixeltrain.de上找到更多信息
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: https://www.artstation.com/pixeltrain

 
 
 

01_03 Banana – Applying Edge Loops & SubDivs in Houdini FX

In this tutorial we will adding edge loops and adding a subdivision surface for a more organic look.

These topics are covered:

Edge Loop Node
Edge Split Node
Working with Edge Snap
Selecting Edge Loops
Selecting parts of loops
Transform-Tools
Switching between global & object space transformation
Align Handles
Subdivision Surface (OpenSubDiv Catmull-Clark)
Subdivide Node
Hotkey Manager

This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment for deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience. If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals

Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.

If you have questions or topics, which should be added, please let us know.

If you want to support Helge Maus for publishing more free tutorials you could join his Patreons:
https://www.patreon.com/pixeltrain3d

Find more information on pixeltrain.de
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: https://www.artstation.com/pixeltrain
谷歌翻译:
在本教程中,我们将添加边缘环并添加细分表面,以获得更自然的外观。

这些主题包括:

边缘循环节点
边缘分割节点
使用Edge Snap
选择边缘循环
选择部分循环
转换工具
在全局空间和对象空间转换之间切换
对齐手柄
细分曲面(OpenSubDiv Catmull-Clark)
细分节点
热键经理

This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment for deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience. If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals

Helge Maus教授3D和VFX应用程序已有20年了。他专注于VFX,但他还与来自不同可视化领域的许多工作室和代理商合作。

如果您有任何疑问或主题,应该添加,请告诉我们。

如果您想支持Helge Maus发布更多免费教程,可以加入他的Patreons:
https://www.patreon.com/pixeltrain3d

在pixeltrain.de上找到更多信息
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: https://www.artstation.com/pixeltrain

 
 
 

01_04 Banana – Shaping & Defining with Edit Nodes

In this tutorial we will define the shape of the banana more with the help of edge loops and by manipulating points and edges.

These topics are covered:

Edit Node Deep Dive
Selecting parts of loops
Secure Selection Mode
Transform options
Making circles

This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment for deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience. If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals

Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.

If you have questions or topics, which should be added, please let us know.

If you want to support Helge Maus for publishing more free tutorials you could join his Patreons:
https://www.patreon.com/pixeltrain3d

Find more information on pixeltrain.de
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: https://www.artstation.com/pixeltrain
谷歌翻译:
在本教程中,我们将借助边缘循环以及操纵点和边缘来进一步定义香蕉的形状。

这些主题包括:

编辑节点深潜
选择部分循环
安全选择模式
转换选项
圈圈

This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment for deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience. If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals

Helge Maus教授3D和VFX应用程序已有20年了。他专注于VFX,但他还与来自不同可视化领域的许多工作室和代理商合作。

如果您有任何疑问或主题,应该添加,请告诉我们。

如果您想支持Helge Maus发布更多免费教程,可以加入他的Patreons:
https://www.patreon.com/pixeltrain3d

在pixeltrain.de上找到更多信息
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: https://www.artstation.com/pixeltrain

 
 
 

01_05 Banana – Adding Definition with the Crease Node

In this tutorial we add more definition to the banana shape and use the Houdini FX crease node.

These topics are covered:

Crease Node
Redefining the group fields
Understanding Crease Node depths
Creaseweight attribute
Adding Normals

This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment for deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience. If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals

Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.

If you have questions or topics, which should be added, please let us know.

If you want to support Helge Maus for publishing more free tutorials you could join his Patreons:
https://www.patreon.com/pixeltrain3d

Find more information on pixeltrain.de
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: https://www.artstation.com/pixeltrain
谷歌翻译:
在本教程中,我们为香蕉形状添加更多定义,并使用Houdini FX折痕节点。

这些主题包括:

折痕节点
重新定义组字段
了解折痕节点深度
折痕属性
添加法线

This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment for deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience. If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals

Helge Maus教授3D和VFX应用程序已有20年了。他专注于VFX,但他还与来自不同可视化领域的许多工作室和代理商合作。

如果您有任何疑问或主题,应该添加,请告诉我们。

如果您想支持Helge Maus发布更多免费教程,可以加入他的Patreons:
https://www.patreon.com/pixeltrain3d

在pixeltrain.de上找到更多信息
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: https://www.artstation.com/pixeltrain

(提取码:vfxf)
 
 
 

02_01 Banana – Making UVs in Houdini FX

In this tutorial we will unwrap the UVs of the banana, use uv layout and then export the object as FBX and obj.

These topics are covered:

UV Flatten Node
Cutting Seams
Sewing seams
Working with UV constraints
Pins for UVs
Straighten Edges in UVs
Rectify Groups of Quads in UVs
UV Transform
Export with FBX ROP and File Cache

This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment for deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience. If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals

Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.

If you have questions or topics, which should be added, please let us know.

If you want to support Helge Maus for publishing more free tutorials you could join his Patreons:
https://www.patreon.com/pixeltrain3d

Find more information on pixeltrain.de
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: https://www.artstation.com/pixeltrain
谷歌翻译:
在本教程中,我们将解开香蕉的UV,使用uv布局,然后将对象导出为FBX和obj。

这些主题包括:

UV展平节点
切缝
缝线
使用紫外线约束
UV的针脚
拉直UV中的边缘
校正UV中的四边形组
紫外线变换
使用FBX ROP和文件缓存导出

This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment for deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience. If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals

Helge Maus教授20D的3D和VFX应用程序。他专注于VFX,但他还与来自不同可视化领域的许多工作室和代理商合作。

如果您有任何疑问或主题(应添加),请告诉我们。

如果您想支持Helge Maus发布更多免费教程,可以加入他的Patreons:
https://www.patreon.com/pixeltrain3d

在pixeltrain.de上找到更多信息
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: https://www.artstation.com/pixeltrain

 
 
 

02_02 Banana – Texture Painting in 3D Coat

In this tutorial we will bring our model to 3D Coat for Texture Painting and paint it in a stylized way.
After that we export the PBR maps back to Houdini FX and then set up an HDR Environment Light Setup.

These topics are covered:

Introduction to 3D Coat
Importing the Banana Object
Texture Painting
Exporting the PBR Maps
Setting up an Houdini FX Environment
HDRs as Environment Map

This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment for deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience. If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals

Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.

If you have questions or topics, which should be added, please let us know.

If you want to support Helge Maus for publishing more free tutorials you could join his Patreons:
https://www.patreon.com/pixeltrain3d

Find more information on pixeltrain.de
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: https://www.artstation.com/pixeltrain
谷歌翻译:
在本教程中,我们将把模型引入3D Coat进行纹理绘画,并以风格化方式对其进行绘画。
之后,我们将PBR映射导出回Houdini FX,然后设置HDR Environment Light Setup。

这些主题包括:

3D外套简介
导入香蕉对象
纹理绘画
导出策略路由图
设置Houdini FX环境
HDR作为环境图

This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment for deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience. If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals

Helge Maus教授20D的3D和VFX应用程序。他专注于VFX,但他还与来自不同可视化领域的许多工作室和代理商合作。

如果您有任何疑问或主题(应添加),请告诉我们。

如果您想支持Helge Maus发布更多免费教程,可以加入他的Patreons:
https://www.patreon.com/pixeltrain3d

在pixeltrain.de上找到更多信息
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: https://www.artstation.com/pixeltrain

 
 
 

02_03 Banana – Shading & Rendering in Houdini FX

In this tutorial we add a Principled Shader to the banana und load the texture maps we’ve made before.

These topics are covered:

Changing the Houdini Desktop layout
Principled Shader
Working with Textures
Adding a Normal Map
Understanding the connection between Textures and Channel Multipliers
Working with Cameras
Render Setup in Mantra

This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment for deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience. If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals

Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.

If you have questions or topics, which should be added, please let us know.

If you want to support Helge Maus for publishing more free tutorials you could join his Patreons:
https://www.patreon.com/pixeltrain3d

Find more information on pixeltrain.de
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: https://www.artstation.com/pixeltrain
谷歌翻译:
在本教程中,我们向香蕉添加了原则着色器,并加载了之前制作的纹理贴图。

这些主题包括:

更改Houdini桌面布局
原理着色器
处理纹理
添加法线贴图
了解纹理和通道倍增器之间的连接
使用相机
咒语中的渲染设置

This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment for deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience. If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals

Helge Maus教授20D的3D和VFX应用程序。他专注于VFX,但他还与来自不同可视化领域的许多工作室和代理商合作。

如果您有任何疑问或主题(应添加),请告诉我们。

如果您想支持Helge Maus发布更多免费教程,可以加入他的Patreons:
https://www.patreon.com/pixeltrain3d

在pixeltrain.de上找到更多信息
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: https://www.artstation.com/pixeltrain

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