大型海面飞船炸水CGCircuit – Houdini Essentials_ Large Scale Fluids

大型海面飞船炸水CGCircuit – Houdini Essentials_ Large Scale Fluids

Duration 2h 1m MP4

In this Houdini Essential series, we are going to take a look at some advanced Flip Fluid techniques in Houdini to create a large scale water splash.
We will dissect various parameters of the flip solver such as droplets, narrow banding and drag fields to control the scale of our simulation. We will construct custom VDBs of our geometry for accurate collisions. We then will effectively use the new white water system and talk about repellents, erosion, density controls, etc to control and create our foam elements.
This is followed by taking a look at the meshing workflow where we will use some custom smoothing techniques and talk about flattening our mesh.
This course has been designed for intermediate to advanced Houdini users. A basic knowledge of DOPs and Flip Fluids in general is needed even though we will be creating everything from the group up.
Upon finishing this course, an artist will be very familiar with the inner workings of flip solver in Houdini so as to be able to create dramatic whitewater and large scale splash effects with ease.
Tools used: Houdini, Houdini 18
Prerequisites: Previous knowledge of Houdini
谷歌翻译:

在此Houdini Essential系列中,我们将看一下Houdini中的一些先进的翻转流体技术,以产生大规模的水溅。
我们将剖析翻转求解器的各种参数,例如液滴,窄带和拖曳场,以控制仿真的规模。我们将构造几何的自定义VDB,以实现精确的碰撞。然后,我们将有效地使用新的白水系统,并讨论驱避剂,侵蚀,密度控制等,以控制和创建我们的泡沫元素。
接下来,看一下网格化工作流程,在这里我们将使用一些自定义的平滑技术并讨论展平我们的网格。
本课程是为中高级Houdini用户设计的。通常,即使我们将从小组开始创建所有内容,也需要DOP和翻转流体的基本知识。
完成本课程后,艺术家将非常熟悉Houdini中的翻转求解器的内部工作原理,以便能够轻松创建引人注目的白水和大规模飞溅效果。
使用的工具:Houdini,Houdini 18
先决条件:Houdini的先前知识

(提取码:vfxf)