SideFX官方教程-房屋程序化生成MODEL A PROCEDURAL HOUSE

SideFX官方教程-房屋程序化生成MODEL A PROCEDURAL HOUSE

Procedural House _ Introduction

LESSONS & PROJECT FILES: https://www.sidefx.com/tutorials/procedural-house/

A quick introduction to the topics being covered in this tutorial. You can take a look at the final model and see the network that will be used to create it.
谷歌翻译:
LESSONS & PROJECT FILES: https://www.sidefx.com/tutorials/procedural-house/

本教程涵盖的主题的快速介绍。您可以查看最终模型,并查看将用于创建它的网络。

 
 
 

Procedural House _ 1 _ Define the Basic Shape

LESSONS & PROJECT FILES: https://www.sidefx.com/tutorials/procedural-house/

Create the basic shape of the house using individual bricks that are copied to points, aligned then staggered to create the expected pattern. At the end you will tidy up the network to get ready for future steps.
谷歌翻译:
LESSONS & PROJECT FILES: https://www.sidefx.com/tutorials/procedural-house/

使用复制到点的单个砖块创建房屋的基本形状,将它们对齐然后交错以创建所需的图案。最后,您将整理网络以为将来的步骤做准备。

 
 
 

Procedural House _ 2 _ Cut Out the Roof

LESSONS & PROJECT FILES: https://www.sidefx.com/tutorials/procedural-house/

Create a simple model of a house with a peaked roof which can then be intersected with the bricks using a boolean. At first this doesn’t give the desired result but after using a for-each loop and compile blocks to boolean each brick individually, you will get the clean geometry you need for destruction down the line.
谷歌翻译:
LESSONS & PROJECT FILES: https://www.sidefx.com/tutorials/procedural-house/

创建一个带有尖顶屋顶的房子的简单模型,然后可以使用布尔值将其与砖块相交。最初,这不会产生期望的结果,但是在使用for-each循环并编译块分别对每个积木进行布尔化处理之后,您将获得所需的干净几何图形以进行销毁。

 
 
 

Procedural House _ 3 _ Cut Out the Windows & Door

LESSONS & PROJECT FILES: https://www.sidefx.com/tutorials/procedural-house/

Create a system for positioning the windows and door against the basic shape of the house then use the same for-each loop technique to cut them from the bricks.
谷歌翻译:
LESSONS & PROJECT FILES: https://www.sidefx.com/tutorials/procedural-house/

创建一个将窗户和门对准房屋基本形状的系统,然后使用相同的for-each循环技术将其从砖上切下。

 
 
 

Procedural House _ 4 _ Add Stone Bricks

LESSONS & PROJECT FILES: https://www.sidefx.com/tutorials/procedural-house/

Give your bricks a stone look by converting them to VDBs then using an attribute VOP to agitate the points on the surface of each brick. You will also set up UVs to prepare for texturing the geometry.
谷歌翻译:
LESSONS & PROJECT FILES: https://www.sidefx.com/tutorials/procedural-house/

将砖转换为VDB,然后使用属性VOP搅动每块砖的表面上的点,使它们看起来像石头。您还将设置UV,以准备对纹理进行纹理化。

 
 
 

Procedural House _ 5 _ Create Window Frames & Pane

LESSONS & PROJECT FILES: https://www.sidefx.com/tutorials/procedural-house/

Using the shapes created to cut out the windows, you will build frames and then window panes that fit perfectly. These will procedurally update if you change the house, or if you reposition or resize the openings.
谷歌翻译:
LESSONS & PROJECT FILES: https://www.sidefx.com/tutorials/procedural-house/

使用创建的形状来裁剪窗户,您将构建框架,然后构建完美契合的窗玻璃。如果您要更换房屋,或者重新调整开口的位置或大小,则这些操作会按照程序进行更新。

 
 
 

Procedural House _ 6 _ Create the Door & Door Frame

LESSONS & PROJECT FILES: https://www.sidefx.com/tutorials/procedural-house/

The technique used for the windows will be used to generate the door frame and then a door made up of planks. These elements will also be set up with UVs for texturing.
谷歌翻译:
LESSONS & PROJECT FILES: https://www.sidefx.com/tutorials/procedural-house/

用于窗户的技术将用于生成门框,然后生成由木板制成的门。这些元素也将设置UV以进行纹理化。

 
 
 

Procedural House _ 7 _ Add Roof Tiles

LESSONS & PROJECT FILES: https://www.sidefx.com/tutorials/procedural-house/

Since the angle of the roof might change, special techniques are used to extract lines for copying the tiles and then to properly orient and place them on the roof. Ridge tiles are then built for the roof peak and all of the elements grouped and organized for adding materials and destruction.
谷歌翻译:
LESSONS & PROJECT FILES: https://www.sidefx.com/tutorials/procedural-house/

由于屋顶的角度可能会发生变化,因此需要使用特殊技术来提取线条以复制瓷砖,然后将其正确定向并放置在屋顶上。然后为屋顶峰建造屋脊瓦,并对所有元素进行分组和组织以增加材料和破坏。

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