FLIP液体沿路径运动Mograph Liquids: Controlling FLIP Fluids Via Curve Forces

FLIP液体沿路径运动Mograph Liquids: Controlling FLIP Fluids Via Curve Forces

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00:00 – Intro
00:30 – Setting Up Emitters
01:30 – Setting Up The Control Curve
02:20 – Setting Up the FLIP Simulation
06:50 – (Re)Importing The Simulation Results
09:11 – Finding Turbulent Areas In The Fluid
13:20 – Final Sim Settings & Caching
14:58 – Setting Up Octane for Rendering
18:30 – Background Material
18:55 – Fluid Material
24:13 – Infamous Last Words

Been going through a few of Jeff Wagner’s feature presentations from a the last few Houdini releases and stumbled upon a gem which I thought I’d base a setup on: Controlling FLIP fluids using a curve. Throw in a tiny bit of VDB/VEX magic and a bit of shading in Octane and you get a watered down typographic logo.

Jeff’s Presentation: https://www.youtube.com/watch?v=Q62_p_rlZKM

Download Project File: https://www.entagma.com/downloads/FLIP_Fluid_Curveforce_01.zip
谷歌翻译:
Support us on Patreon: www.patreon.com/entagma

00:00-简介
00:30-设置发射器
01:30-设置控制曲线
02:20-设置FLIP仿真
06:50-(重新)导入模拟结果
09:11-在流体中寻找湍流区域
13:20-最终Sim设置和缓存
14:58-设置辛烷值进行渲染
18:30-背景资料
18:55-流体材料
24:13-臭名昭著的遗言

在Houdini的最新发行中,他浏览了Jeff Wagner的一些功能介绍,偶然发现了我认为我要基于的宝石:使用曲线控制FLIP流体。在Octane中加入一点VDB / VEX魔术和一点阴影,您就会得到淡化的印刷徽标。

Jeff’s Presentation: https://www.youtube.com/watch?v=Q62_p_rlZKM

Download Project File: https://www.entagma.com/downloads/FLIP_Fluid_Curveforce_01.zip

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