Houdini18.5群集系统快速入门Zombies for Everyone – Quick Intro to Crowds

Houdini18.5群集系统快速入门Zombies for Everyone – Quick Intro to Crowds

Zombies for Everyone – Quick Intro to Crowds

Mikael Pettersén – Head of Simulation at MPC Episodic – has prepared a quick introduction to crowds in Houdini. This series is broken down into short chapters, which provide critical foundation knowledge to help you understand and generate your crowds in Houdini 18.5. The last part will cover out how render out your agents with varied materials in Mantra using Material Style Sheets, as well as in Karma. There’s going to be party zombies, ragdolls and a police cruiser – grab the project files and get started!

You can see the rest of the videos and grab the project files here:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds
谷歌翻译:
MPC Episodic的模拟主管MikaelPettersén已准备好向Houdini的人群进行快速介绍。本系列分为几章,提供重要的基础知识,以帮助您理解和吸引Houdini 18.5的人群。最后一部分将介绍如何在Mantra中使用“材质样式表”以及在Karma中使用各种材质渲染代理。将会有派对僵尸,布娃娃和巡洋舰-抓取项目文件并开始使用!

您可以在此处查看其余视频并获取项目文件:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds

 
 
 

Crowds Quick Intro _ CH01.The Agent Definition

Mikael Pettersén – Head of Simulation at MPC Episodic – has prepared a quick introduction to crowds in Houdini. This series is broken down into short chapters, which provide critical foundation knowledge to help you understand and generate your crowds in Houdini 18.5. The last part will cover out how render out your agents with varied materials in Mantra using Material Style Sheets, as well as in Karma. There’s going to be party zombies, ragdolls and a police cruiser!
– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

So what is that, agent definition? Why you even need to care about this? You’ll need to understand this fundamental of crowds and it starts with Agent SOP. We will use the default mocapbiped, but you can certainly substitute your own!

You can see the rest of the videos and grab the project files here:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds
谷歌翻译:
MPC Episodic的模拟主管MikaelPettersén已准备好向Houdini的人群进行快速介绍。本系列分为几章,提供重要的基础知识,以帮助您理解和吸引Houdini 18.5的人群。最后一部分将介绍如何在Mantra中使用“材质样式表”以及在Karma中使用各种材质渲染代理。将会有派对僵尸,布娃娃和巡洋舰!
————————————————————————————————-

那么,代理定义是什么?为什么你甚至需要关心这个?您需要了解人群的基本知识,它从Agent SOP开始。我们将使用默认的Mocapbiped,但您当然可以替换您自己的Mocapbiped!

您可以在此处查看其余视频并获取项目文件:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds

 
 
 

Crowds Quick Intro _ CH02.Agent Layers

Mikael Pettersén – Head of Simulation at MPC Episodic – has prepared a quick introduction to crowds in Houdini. This series is broken down into short chapters, which provide critical foundation knowledge to help you understand and generate your crowds in Houdini 18.5. The last part will cover out how render out your agents with varied materials in Mantra using Material Style Sheets, as well as in Karma. There’s going to be party zombies, ragdolls and a police cruiser!
– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

Zombies aren’t just about death and decay. There can be zombies who party and have some life in them still! Ok, this is where you will assign props and things to your agents. Via Agent Layers.

You can see the rest of the videos and grab the project files here:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds
谷歌翻译:
MPC Episodic的模拟主管MikaelPettersén已准备好向Houdini的人群进行快速介绍。本系列分为几章,提供重要的基础知识,以帮助您理解和吸引Houdini 18.5的人群。最后一部分将介绍如何在Mantra中使用“材质样式表”以及在Karma中使用各种材质渲染代理。将会有派对僵尸,布娃娃和巡洋舰!
————————————————————————————————-

僵尸不仅仅是死亡和衰败。可能会有僵尸参加聚会并在其中生活!好的,这是您将道具和物品分配给代理商的地方。通过代理层。

您可以在此处查看其余视频并获取项目文件:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds

 
 
 

Crowds Quick Intro _ CH03.Agent Clips

Mikael Pettersén – Head of Simulation at MPC Episodic – has prepared a quick introduction to crowds in Houdini. This series is broken down into short chapters, which provide critical foundation knowledge to help you understand and generate your crowds in Houdini 18.5. The last part will cover out how render out your agents with varied materials in Mantra using Material Style Sheets, as well as in Karma. There’s going to be party zombies, ragdolls and a police cruiser!
– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

We’ll be using the Agent Clip node to animate our guy. You can use FBX, CHOP, USD, and MotionClip (new KineFX thing, since Houdini 18.5) – we’ll stick to Character Rig, which gives us some default clips to work with.

You can see the rest of the videos and grab the project files here:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds
谷歌翻译:
MPC Episodic的模拟主管MikaelPettersén已准备好向Houdini的人群进行快速介绍。本系列分为几章,提供重要的基础知识,以帮助您理解和吸引Houdini 18.5的人群。最后一部分将介绍如何在Mantra中使用“材质样式表”以及在Karma中使用各种材质渲染代理。将会有派对僵尸,布娃娃和巡洋舰!
————————————————————————————————-

我们将使用“特工剪辑”节点为我们的家伙制作动画。您可以使用FBX,CHOP,USD和MotionClip(自Houdini 18.5起,是KineFX的新功能)-我们将坚持使用Character Rig,这为我们提供了一些默认的片段。

您可以在此处查看其余视频并获取项目文件:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds

 
 
 

Crowds Quick Intro _ CH04.Locomotion

Mikael Pettersén – Head of Simulation at MPC Episodic – has prepared a quick introduction to crowds in Houdini. This series is broken down into short chapters, which provide critical foundation knowledge to help you understand and generate your crowds in Houdini 18.5. The last part will cover out how render out your agents with varied materials in Mantra using Material Style Sheets, as well as in Karma. There’s going to be party zombies, ragdolls and a police cruiser!
– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

What is locomotion? You’re going to come across sliding agents, which most likely is not what you want to get. So how do you extract the constant speed, and record the actual forward motion from any clip you will use? Press Play!

You can see the rest of the videos and grab the project files here:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds
谷歌翻译:
MPC Episodic的模拟主管MikaelPettersén已准备好向Houdini的人群进行快速介绍。本系列分为几章,提供重要的基础知识,以帮助您理解和吸引Houdini 18.5的人群。最后一部分将介绍如何在Mantra中使用“材质样式表”以及在Karma中使用各种材质渲染代理。将会有派对僵尸,布娃娃和巡洋舰!
————————————————————————————————-

什么是运动?您将遇到滑动代理,这很可能不是您想要的。那么,如何提取恒定速度,并从将要使用的任何剪辑中记录实际的向前运动?按下播放!

您可以在此处查看其余视频并获取项目文件:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds

 
 
 

Crowds Quick Intro _ CH05.Clip Mirroring

Mikael Pettersén – Head of Simulation at MPC Episodic – has prepared a quick introduction to crowds in Houdini. This series is broken down into short chapters, which provide critical foundation knowledge to help you understand and generate your crowds in Houdini 18.5. The last part will cover out how render out your agents with varied materials in Mantra using Material Style Sheets, as well as in Karma. There’s going to be party zombies, ragdolls and a police cruiser!
– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

Double your clips! It’s cheap and adds variation to your scene. We will use the new MotionClip option. You’re going to get mangled geometry probably, so how do we fix that? Let’s operate!

You can see the rest of the videos and grab the project files here:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds
谷歌翻译:
MPC Episodic的模拟主管MikaelPettersén已准备好向Houdini的人群进行快速介绍。本系列分为几章,提供重要的基础知识,以帮助您理解和吸引Houdini 18.5的人群。最后一部分将介绍如何在Mantra中使用“材质样式表”以及在Karma中使用各种材质渲染代理。将会有派对僵尸,布娃娃和巡洋舰!
————————————————————————————————-

加倍您的剪辑!它很便宜,并为您的场景增添了变化。我们将使用新的MotionClip选项。您可能会遇到几何形状混乱的情况,那么我们该如何解决呢?让我们开始吧!

您可以在此处查看其余视频并获取项目文件:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds

 
 
 

Crowds Quick Intro _ CH06.Transform Groups

Mikael Pettersén – Head of Simulation at MPC Episodic – has prepared a quick introduction to crowds in Houdini. This series is broken down into short chapters, which provide critical foundation knowledge to help you understand and generate your crowds in Houdini 18.5. The last part will cover out how render out your agents with varied materials in Mantra using Material Style Sheets, as well as in Karma. There’s going to be party zombies, ragdolls and a police cruiser!
– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

We have the Rig, Agent Layers, Shape Library and now, we only need Transform Groups. Why do we need it? This will be important when we want to do partial ragdolls later, on the limbs of our agents. So let’s just get this ready now.

You can see the rest of the videos and grab the project files here:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds
谷歌翻译:
MPC Episodic的模拟主管MikaelPettersén已准备好向Houdini的人群进行快速介绍。本系列分为几章,提供重要的基础知识,以帮助您理解和吸引Houdini 18.5的人群。最后一部分将介绍如何在Mantra中使用“材质样式表”以及在Karma中使用各种材质渲染代理。将会有派对僵尸,布娃娃和巡洋舰!
————————————————————————————————-

我们具有装备,代理层,形状库,现在,我们仅需要变换组。我们为什么需要它?当我们以后要在代理商的肢体上进行部分布娃娃时,这一点很重要。因此,让我们现在就准备好了。

您可以在此处查看其余视频并获取项目文件:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds

 
 
 

Crowds Quick Intro _ CH07.Clip Properties

Mikael Pettersén – Head of Simulation at MPC Episodic – has prepared a quick introduction to crowds in Houdini. This series is broken down into short chapters, which provide critical foundation knowledge to help you understand and generate your crowds in Houdini 18.5. The last part will cover out how render out your agents with varied materials in Mantra using Material Style Sheets, as well as in Karma. There’s going to be party zombies, ragdolls and a police cruiser!
– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

Agent Definition is now complete. The next step is to prepare Clip properties, which tells the simulation how to use it. Clip properties are the instructions for it. We will load our prepared clips (original and mirrored) and cover some gotcha’s like mismatched clip ranges in what we mirrored earlier.

You can see the rest of the videos and grab the project files here:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds
谷歌翻译:
MPC Episodic的模拟主管MikaelPettersén已准备好向Houdini的人群进行快速介绍。本系列分为几章,提供重要的基础知识,以帮助您理解和吸引Houdini 18.5的人群。最后一部分将介绍如何在Mantra中使用“材质样式表”以及在Karma中使用各种材质渲染代理。将会有派对僵尸,布娃娃和巡洋舰!
————————————————————————————————-

座席定义到此完成。下一步是准备Clip属性,该属性将告诉仿真如何使用它。剪辑属性是它的说明。我们将加载准备好的剪辑(原始剪辑和镜像剪辑),并在我们之前镜像的内容中涵盖一些陷阱,例如不匹配的剪辑范围。

您可以在此处查看其余视频并获取项目文件:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds

 
 
 

Crowds Quick Intro _ CH08.Clip Transitions

Mikael Pettersén – Head of Simulation at MPC Episodic – has prepared a quick introduction to crowds in Houdini. This series is broken down into short chapters, which provide critical foundation knowledge to help you understand and generate your crowds in Houdini 18.5. The last part will cover out how render out your agents with varied materials in Mantra using Material Style Sheets, as well as in Karma. There’s going to be party zombies, ragdolls and a police cruiser!
– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

No, we’re not drawing pentagrams. This is how to visualize clip transitions for our agents – where they will walk to, the angle they move from, to which clip, and so on. The Agent Clip Transition Graph will give us this visualizer in the viewport, to help us make decisions.

You can see the rest of the videos and grab the project files here:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds
谷歌翻译:
MPC Episodic的模拟主管MikaelPettersén已准备好向Houdini的人群进行快速介绍。本系列分为几章,提供重要的基础知识,以帮助您理解和吸引Houdini 18.5的人群。最后一部分将介绍如何在Mantra中使用“材质样式表”以及在Karma中使用各种材质渲染代理。将会有派对僵尸,布娃娃和巡洋舰!
————————————————————————————————-

不,我们没有画五角星。这是如何可视化我们的特工的剪辑过渡-他们将行走到的位置,他们从其移动的角度,到哪个剪辑等等。 Agent Clip Transition Graph将在视口中为我们提供此可视化工具,以帮助我们做出决策。

您可以在此处查看其余视频并获取项目文件:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds

 
 
 

Crowds Quick Intro _ CH09.IK Chains

Mikael Pettersén – Head of Simulation at MPC Episodic – has prepared a quick introduction to crowds in Houdini. This series is broken down into short chapters, which provide critical foundation knowledge to help you understand and generate your crowds in Houdini 18.5. The last part will cover out how render out your agents with varied materials in Mantra using Material Style Sheets, as well as in Karma. There’s going to be party zombies, ragdolls and a police cruiser!
– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

Should you need your agents to walk on uneven ground, you will want him to not hover above the ground, and also the feet to not go into the geometry. So how do we fix this? We can use IK Chains to do this, via the Agent Prep node.

You can see the rest of the videos and grab the project files here:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds
谷歌翻译:
MPC Episodic的模拟主管MikaelPettersén已准备好向Houdini的人群进行快速介绍。本系列分为几章,提供重要的基础知识,以帮助您理解和吸引Houdini 18.5的人群。最后一部分将介绍如何在Mantra中使用“材质样式表”以及在Karma中使用各种材质渲染代理。将会有派对僵尸,布娃娃和巡洋舰!
————————————————————————————————-

如果您需要探员在不平坦的地面上行走,则将希望他不要悬停在地面上方,并且不要让脚不要进入几何形状。那么我们该如何解决呢?我们可以通过“代理准备”节点使用“ IK链”来执行此操作。

您可以在此处查看其余视频并获取项目文件:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds

 
 
 

Crowds Quick Intro _ CH10.Get Ready to Sim!

Mikael Pettersén – Head of Simulation at MPC Episodic – has prepared a quick introduction to crowds in Houdini. This series is broken down into short chapters, which provide critical foundation knowledge to help you understand and generate your crowds in Houdini 18.5. The last part will cover out how render out your agents with varied materials in Mantra using Material Style Sheets, as well as in Karma. There’s going to be party zombies, ragdolls and a police cruiser!
– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

Now we need to output all the different parts – the clip transitions, clip properties and agent definition. Just some housekeeping on nodes.

You can see the rest of the videos and grab the project files here:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds
谷歌翻译:
MPC Episodic的模拟主管MikaelPettersén已准备好向Houdini的人群进行快速介绍。本系列分为几章,提供重要的基础知识,以帮助您理解和吸引Houdini 18.5的人群。最后一部分将介绍如何在Mantra中使用“材质样式表”以及在Karma中使用各种材质渲染代理。将会有派对僵尸,布娃娃和巡洋舰!
————————————————————————————————-

现在,我们需要输出所有不同的部分-剪辑过渡,剪辑属性和代理定义。只是节点上的一些内务处理。

您可以在此处查看其余视频并获取项目文件:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds

 
 
 

Crowds Quick Intro _ CH11.Layout

Mikael Pettersén – Head of Simulation at MPC Episodic – has prepared a quick introduction to crowds in Houdini. This series is broken down into short chapters, which provide critical foundation knowledge to help you understand and generate your crowds in Houdini 18.5. The last part will cover out how render out your agents with varied materials in Mantra using Material Style Sheets, as well as in Karma. There’s going to be party zombies, ragdolls and a police cruiser!
– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

How do we load the scene up with crowds? With the Crowd Source node. We use this because it gives us all the attributes necessary for simulation later.

You can see the rest of the videos and grab the project files here:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds
谷歌翻译:
MPC Episodic的模拟主管MikaelPettersén已准备好向Houdini的人群进行快速介绍。本系列分为几章,提供重要的基础知识,以帮助您理解和吸引Houdini 18.5的人群。最后一部分将介绍如何在Mantra中使用“材质样式表”以及在Karma中使用各种材质渲染代理。将会有派对僵尸,布娃娃和巡洋舰!
————————————————————————————————-

我们如何使人群拥挤?使用“人群源”节点。我们之所以使用它,是因为它为我们提供了稍后进行仿真所需的所有属性。

您可以在此处查看其余视频并获取项目文件:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds

 
 
 

Crowds Quick Intro _ CH12.Enter The DOPS

Mikael Pettersén – Head of Simulation at MPC Episodic – has prepared a quick introduction to crowds in Houdini. This series is broken down into short chapters, which provide critical foundation knowledge to help you understand and generate your crowds in Houdini 18.5. The last part will cover out how render out your agents with varied materials in Mantra using Material Style Sheets, as well as in Karma. There’s going to be party zombies, ragdolls and a police cruiser!
– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

Drop in the DOP network and inside, a Crowd Solver. We don’t need a whole lot. Just pull in our agents and give them some behaviours via Crowd State. You can for example, have an agent go from idle state, and triggered into walk state.

You can see the rest of the videos and grab the project files here:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds
谷歌翻译:
MPC Episodic的模拟主管MikaelPettersén已准备好向Houdini的人群进行快速介绍。本系列分为几章,提供重要的基础知识,以帮助您理解和吸引Houdini 18.5的人群。最后一部分将介绍如何在Mantra中使用“材质样式表”以及在Karma中使用各种材质渲染代理。将会有派对僵尸,布娃娃和巡洋舰!
————————————————————————————————-

放入DOP网络,然后进入人群求解器。我们不需要很多。只需引入我们的代理,并通过人群状态为他们提供一些行为即可。例如,您可以让一个座席从空闲状态转到触发状态。

您可以在此处查看其余视频并获取项目文件:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds

 
 
 

Crowds Quick Intro _ CH13.Transitions

Mikael Pettersén – Head of Simulation at MPC Episodic – has prepared a quick introduction to crowds in Houdini. This series is broken down into short chapters, which provide critical foundation knowledge to help you understand and generate your crowds in Houdini 18.5. The last part will cover out how render out your agents with varied materials in Mantra using Material Style Sheets, as well as in Karma. There’s going to be party zombies, ragdolls and a police cruiser!
– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

This is essentially the blend, in which you blend the different clips. You have your agents all start off in an idle state, for example. Then you can use something trigger them (activate) and take them into another state, which for example, load the next clip we want to use. So they go from idle, to walk.

You can see the rest of the videos and grab the project files here:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds
谷歌翻译:
MPC Episodic的模拟主管MikaelPettersén已准备好向Houdini的人群进行快速介绍。本系列分为几章,提供重要的基础知识,以帮助您理解和吸引Houdini 18.5的人群。最后一部分将介绍如何在Mantra中使用“材质样式表”以及在Karma中使用各种材质渲染代理。将会有派对僵尸,布娃娃和巡洋舰!
————————————————————————————————-

本质上是混合,您可以在其中混合不同的剪辑。例如,您让您的座席全部开始处于空闲状态。然后,您可以使用一些东西来触发它们(激活)并使它们进入另一种状态,例如,加载我们要使用的下一个剪辑。因此,他们从闲置开始走走。

您可以在此处查看其余视频并获取项目文件:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds

 
 
 

Crowds Quick Intro _ CH14.Rotate your Agents

Mikael Pettersén – Head of Simulation at MPC Episodic – has prepared a quick introduction to crowds in Houdini. This series is broken down into short chapters, which provide critical foundation knowledge to help you understand and generate your crowds in Houdini 18.5. The last part will cover out how render out your agents with varied materials in Mantra using Material Style Sheets, as well as in Karma. There’s going to be party zombies, ragdolls and a police cruiser!
– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

Unless you are working with a bunch of robots in your scene, you probably want them to be randomized in some way, shape, or form. I’m going to show how you can specify your UP axis and get your agent to rotate around that. You won’t always have bipeds, so you can use this for whatever axis you will need later.

You can see the rest of the videos and grab the project files here:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds
谷歌翻译:
MPC Episodic的模拟主管MikaelPettersén已准备好向Houdini的人群进行快速介绍。本系列分为几章,提供重要的基础知识,以帮助您理解和吸引Houdini 18.5的人群。最后一部分将介绍如何在Mantra中使用“材质样式表”以及在Karma中使用各种材质渲染代理。将会有派对僵尸,布娃娃和巡洋舰!
————————————————————————————————-

除非您在场景中使用一堆机器人,否则您可能希望以某种方式,形状或形式将它们随机化。我将展示如何指定UP轴并使代理绕其旋转。您不会总是有两足动物,因此可以将其用于以后需要的任何轴。

您可以在此处查看其余视频并获取项目文件:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds

 
 
 

Crowds Quick Intro _ CH15.Forces

Mikael Pettersén – Head of Simulation at MPC Episodic – has prepared a quick introduction to crowds in Houdini. This series is broken down into short chapters, which provide critical foundation knowledge to help you understand and generate your crowds in Houdini 18.5. The last part will cover out how render out your agents with varied materials in Mantra using Material Style Sheets, as well as in Karma. There’s going to be party zombies, ragdolls and a police cruiser!
– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

Rotations, states are all good to go. We also have avoidance. But we want to affect our crowds some other way – we can do this POP Force. The crowd-specific one is POP Steer Path. This one allows us to direct our agents in a more controlled way. Let’s go!

You can see the rest of the videos and grab the project files here:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds
谷歌翻译:
MPC Episodic的模拟主管MikaelPettersén已准备好向Houdini的人群进行快速介绍。本系列分为几章,提供重要的基础知识,以帮助您理解和吸引Houdini 18.5的人群。最后一部分将介绍如何在Mantra中使用“材质样式表”以及在Karma中使用各种材质渲染代理。将会有派对僵尸,布娃娃和巡洋舰!
————————————————————————————————-

轮换,状态都很好。我们也有回避。但是我们想以其他方式影响我们的人群-我们可以做一支POP部队。特定人群的一种是POP转向路径。这使我们能够以一种更可控的方式指导我们的代理商。我们走吧!

您可以在此处查看其余视频并获取项目文件:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds

 
 
 

Crowds Quick Intro _ CH16.Setting up Ragdolls

Mikael Pettersén – Head of Simulation at MPC Episodic – has prepared a quick introduction to crowds in Houdini. This series is broken down into short chapters, which provide critical foundation knowledge to help you understand and generate your crowds in Houdini 18.5. The last part will cover out how render out your agents with varied materials in Mantra using Material Style Sheets, as well as in Karma. There’s going to be party zombies, ragdolls and a police cruiser!
– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

Finally we are here. This is just the basic coverage of ragdolls, as this is a general rundown of how to do crowds and I’m keeping things short. Let’s toss him weee!

You can see the rest of the videos and grab the project files here:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds
谷歌翻译:
MPC Episodic的模拟主管MikaelPettersén已准备好向Houdini的人群进行快速介绍。本系列分为几章,提供重要的基础知识,以帮助您理解和吸引Houdini 18.5的人群。最后一部分将介绍如何在Mantra中使用“材质样式表”以及在Karma中使用各种材质渲染代理。将会有派对僵尸,布娃娃和巡洋舰!
————————————————————————————————-

终于我们到了。这只是布娃娃的基本内容,因为这是如何做人群的一般总结,我正在简短讲解。让我们把他丢了!

您可以在此处查看其余视频并获取项目文件:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds

 
 
 

Crowds Quick Intro _ CH17.Simulate Ragdolls

Mikael Pettersén – Head of Simulation at MPC Episodic – has prepared a quick introduction to crowds in Houdini. This series is broken down into short chapters, which provide critical foundation knowledge to help you understand and generate your crowds in Houdini 18.5. The last part will cover out how render out your agents with varied materials in Mantra using Material Style Sheets, as well as in Karma. There’s going to be party zombies, ragdolls and a police cruiser!
– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

Get the ragdoll magic into the simulation! What? We’re going to use a shelf tool?Yes, we are. Don’t feel dirty, it works. Just going to do some copy/paste after.

You can see the rest of the videos and grab the project files here:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds
谷歌翻译:
MPC Episodic的模拟主管MikaelPettersén已准备好向Houdini的人群进行快速介绍。本系列分为几章,提供重要的基础知识,以帮助您理解和吸引Houdini 18.5的人群。最后一部分将介绍如何在Mantra中使用“材质样式表”以及在Karma中使用各种材质渲染代理。将会有派对僵尸,布娃娃和巡洋舰!
————————————————————————————————-

将布娃娃魔法带入模拟!什么?我们要使用架子工具吗?是的。不要感到肮脏,它可以工作。之后只要做一些复制/粘贴。

您可以在此处查看其余视频并获取项目文件:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds

 
 
 

Crowds Quick Intro _ CH18.Time to Have Fun!

Mikael Pettersén – Head of Simulation at MPC Episodic – has prepared a quick introduction to crowds in Houdini. This series is broken down into short chapters, which provide critical foundation knowledge to help you understand and generate your crowds in Houdini 18.5. The last part will cover out how render out your agents with varied materials in Mantra using Material Style Sheets, as well as in Karma. There’s going to be party zombies, ragdolls and a police cruiser!
– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

The image looks crap but it’s fun, you’ll see. Don’t forget to download the project file, cause we’re going to ram a police car into the zombies. Even the party ones.

You can see the rest of the videos and grab the project files here:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds
谷歌翻译:
MPC Episodic的模拟主管MikaelPettersén已准备好向Houdini的人群进行快速介绍。本系列分为几章,提供重要的基础知识,以帮助您理解和吸引Houdini 18.5的人群。最后一部分将介绍如何在Mantra中使用“材质样式表”以及在Karma中使用各种材质渲染代理。将会有派对僵尸,布娃娃和巡洋舰!
————————————————————————————————-

图像看起来很烂,但是很有趣,您会看到的。不要忘记下载项目文件,因为我们要把一辆警车撞向僵尸。甚至聚会的人。

您可以在此处查看其余视频并获取项目文件:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds

 
 
 

Crowds Quick Intro _ CH19.Partial Ragdolls

Mikael Pettersén – Head of Simulation at MPC Episodic – has prepared a quick introduction to crowds in Houdini. This series is broken down into short chapters, which provide critical foundation knowledge to help you understand and generate your crowds in Houdini 18.5. The last part will cover out how render out your agents with varied materials in Mantra using Material Style Sheets, as well as in Karma. There’s going to be party zombies, ragdolls and a police cruiser!
– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

Ok one more thing before rendering, actually. Just want to hang his arm around.

You can see the rest of the videos and grab the project files here:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds
谷歌翻译:
MPC Episodic的模拟主管MikaelPettersén已准备好向Houdini的人群进行快速介绍。本系列分为几章,提供重要的基础知识,以帮助您理解和吸引Houdini 18.5的人群。最后一部分将介绍如何在Mantra中使用“材质样式表”以及在Karma中使用各种材质渲染代理。将会有派对僵尸,布娃娃和巡洋舰!
————————————————————————————————-

实际上,在渲染之前再做一件事。只是想把他的胳膊吊起来。

您可以在此处查看其余视频并获取项目文件:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds

 
 
 

Crowds Quick Intro _ CH20.Render in Mantra

Mikael Pettersén – Head of Simulation at MPC Episodic – has prepared a quick introduction to crowds in Houdini. This series is broken down into short chapters, which provide critical foundation knowledge to help you understand and generate your crowds in Houdini 18.5. The last part will cover out how render out your agents with varied materials in Mantra using Material Style Sheets, as well as in Karma. There’s going to be party zombies, ragdolls and a police cruiser!
– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

All this is useless if you can’t output some images. Let’s start with Mantra first.

You can see the rest of the videos and grab the project files here:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds
谷歌翻译:
MPC Episodic的模拟主管MikaelPettersén已准备好向Houdini的人群进行快速介绍。本系列分为几章,提供重要的基础知识,以帮助您理解和吸引Houdini 18.5的人群。最后一部分将介绍如何在Mantra中使用“材质样式表”以及在Karma中使用各种材质渲染代理。将会有派对僵尸,布娃娃和巡洋舰!
————————————————————————————————-

如果您无法输出某些图像,那么所有这些都是无用的。让我们先从Mantra开始。

您可以在此处查看其余视频并获取项目文件:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds

 
 
 

Crowds Quick Intro _ CH21.Material Style Sheets

Mikael Pettersén – Head of Simulation at MPC Episodic – has prepared a quick introduction to crowds in Houdini. This series is broken down into short chapters, which provide critical foundation knowledge to help you understand and generate your crowds in Houdini 18.5. The last part will cover out how render out your agents with varied materials in Mantra using Material Style Sheets, as well as in Karma. There’s going to be party zombies, ragdolls and a police cruiser!
– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

Mantra gets instructions from MSS at render time. I want to colour the party hats, and also randomize zombie textures. We’ll do that using overrides.

You can see the rest of the videos and grab the project files here:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds
谷歌翻译:
MPC Episodic的模拟主管MikaelPettersén已准备好向Houdini的人群进行快速介绍。本系列分为几章,提供重要的基础知识,以帮助您理解和吸引Houdini 18.5的人群。最后一部分将介绍如何在Mantra中使用“材质样式表”以及在Karma中使用各种材质渲染代理。将会有派对僵尸,布娃娃和巡洋舰!
————————————————————————————————-

Mantra在渲染时从MSS获取指令。我想给派对帽上色,也给僵尸纹理随机化。我们将使用替代来做到这一点。

您可以在此处查看其余视频并获取项目文件:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds

 
 
 

Crowds Quick Intro _ CH22.Randomize Those Textures

Mikael Pettersén – Head of Simulation at MPC Episodic – has prepared a quick introduction to crowds in Houdini. This series is broken down into short chapters, which provide critical foundation knowledge to help you understand and generate your crowds in Houdini 18.5. The last part will cover out how render out your agents with varied materials in Mantra using Material Style Sheets, as well as in Karma. There’s going to be party zombies, ragdolls and a police cruiser!
– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

Now we will do the actual texture randomization. You will see also how to debug and make sure that textures are truly randomized. attribrandomize in 3,2,1!

You can see the rest of the videos and grab the project files here:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds
谷歌翻译:
MPC Episodic的模拟主管MikaelPettersén已准备好向Houdini的人群进行快速介绍。本系列分为几章,提供重要的基础知识,以帮助您理解和吸引Houdini 18.5的人群。最后一部分将介绍如何在Mantra中使用“材质样式表”以及在Karma中使用各种材质渲染代理。将会有派对僵尸,布娃娃和巡洋舰!
————————————————————————————————-

现在,我们将进行实际的纹理随机化。您还将看到如何调试并确保纹理是真正随机的。 attribrandomize在3、2、1中!

您可以在此处查看其余视频并获取项目文件:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds

 
 
 

Crowds Quick Intro _ CH23.Render in Solaris

Mikael Pettersén – Head of Simulation at MPC Episodic – has prepared a quick introduction to crowds in Houdini. This series is broken down into short chapters, which provide critical foundation knowledge to help you understand and generate your crowds in Houdini 18.5. The last part will cover out how render out your agents with varied materials in Mantra using Material Style Sheets, as well as in Karma. There’s going to be party zombies, ragdolls and a police cruiser!
– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

Solaris is the context where we work with USD format. We’re going to use Karma to render our crowds out. Let’s move our stuff over into the LOPs context. And keep in mind Karma is still in beta at the time of recording this!

You can see the rest of the videos and grab the project files here:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds
谷歌翻译:
MPC Episodic的模拟主管MikaelPettersén已准备好向Houdini的人群进行快速介绍。本系列分为几章,提供重要的基础知识,以帮助您理解和吸引Houdini 18.5的人群。最后一部分将介绍如何在Mantra中使用“材质样式表”以及在Karma中使用各种材质渲染代理。将会有派对僵尸,布娃娃和巡洋舰!
————————————————————————————————-

Solaris是我们使用USD格式的环境。我们将使用业力来吸引我们的人群。让我们将内容移到LOPs上下文中。并且请记住,在录制此内容时,业力仍处于测试阶段!

您可以在此处查看其余视频并获取项目文件:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds

 
 
 

Crowds Quick Intro _ CH24.Randomized Textures in Solaris

Mikael Pettersén – Head of Simulation at MPC Episodic – has prepared a quick introduction to crowds in Houdini. This series is broken down into short chapters, which provide critical foundation knowledge to help you understand and generate your crowds in Houdini 18.5. The last part will cover out how render out your agents with varied materials in Mantra using Material Style Sheets, as well as in Karma. There’s going to be party zombies, ragdolls and a police cruiser!
– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

We’ll use the equivalent of MSS for LOPs – that is the Material Variation LOP. Recording this tutorial, there’s some stuff I came across with the viewport (refreshing probs), but SideFX knows about this, so likely to be resolved soon.

You can see the rest of the videos and grab the project files here:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds
谷歌翻译:
MPC Episodic的模拟主管MikaelPettersén已准备好向Houdini的人群进行快速介绍。本系列分为几章,提供重要的基础知识,以帮助您理解和吸引Houdini 18.5的人群。最后一部分将介绍如何在Mantra中使用“材质样式表”以及在Karma中使用各种材质渲染代理。将会有派对僵尸,布娃娃和巡洋舰!
————————————————————————————————-

对于LOP,我们将使用MSS的等效项-即材料变化LOP。在录制本教程时,视口会遇到一些问题(刷新概率),但是SideFX知道这一点,因此很可能会很快解决。

您可以在此处查看其余视频并获取项目文件:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds

 
 
 

Crowds Quick Intro _ CH25.The End

Mikael Pettersén – Head of Simulation at MPC Episodic – has prepared a quick introduction to crowds in Houdini. This series is broken down into short chapters, which provide critical foundation knowledge to help you understand and generate your crowds in Houdini 18.5. The last part will cover out how render out your agents with varied materials in Mantra using Material Style Sheets, as well as in Karma. There’s going to be party zombies, ragdolls and a police cruiser!
– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

You made it to the end! I have these two renders to show, from both render engines. It’s nothing super fancy, but I just wanted to show the workflow and leave you to try something of your own and hopefully share it online!

You can see the rest of the videos and grab the project files here:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds
谷歌翻译:
MPC Episodic的模拟主管MikaelPettersén已准备好向Houdini的人群进行快速介绍。本系列分为几章,提供重要的基础知识,以帮助您理解和吸引Houdini 18.5的人群。最后一部分将介绍如何在Mantra中使用“材质样式表”以及在Karma中使用各种材质渲染代理。将会有派对僵尸,布娃娃和巡洋舰!
————————————————————————————————-

你做到了!我要从两个渲染引擎中显示这两个渲染。没什么特别的,但我只是想展示工作流程,让您尝试自己的一些事情,并希望可以在线共享!

您可以在此处查看其余视频并获取项目文件:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds

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