SDF破碎SDF Destruction

SDF破碎SDF Destruction

Live Stream on SDF Destruction

Live Stream on Friday, Feb. 26 at 2pm EST (11pm PST)!
Covering SDF Destruction!

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Using SDF to calculate the depth and overlap of 2 objects and by knowing all this it makes it possible to create denting effects that I refer to as SDF Destruction in Houdini!

#houdini
#sidefx
#physicalsimulation
谷歌翻译:
2月26日,星期五,美国东部标准时间下午2点(太平洋标准时间晚上11点)直播!
覆盖SDF破坏!

使用SDF来计算2个对象的深度和重叠,并且通过了解所有这些信息,就可以创建凹痕效果,在Houdini中,我将其称为SDF破坏!

Live Stream on SDF Destruction

Download HIP File (password is posted on the community tab, link right below):
https://bubblepins.com/membership/sdf-destruction

Password (exclusive for Perk 1 & Perk 2 Members-Only):
https://www.youtube.com/post/UgzWQf-Xk7ioRJ7F9ct4AaABCQ

Live Stream on Friday, Feb. 26 at 2pm EST (11pm PST)!
Covering SDF Destruction!

Join Bubblepins Membership for Exclusive Content:
https://www.youtube.com/channel/UCgSL2gPQragMHtVh3f2YUQA/join

Using SDF to calculate the depth and overlap of 2 objects and by knowing all this it makes it possible to create denting effects that I refer to as SDF Destruction in Houdini!

(Blog Link) SDF (Signed Distance Field) used to Detect Overlapping Objects
https://bubblepins.com/blog/sdf-signed-distance-function-used-to-detect-overlapping-objects?rq=sdf

(Blog Link) SDF used to Deform Geometry
https://bubblepins.com/blog/sdf-used-to-deform-geometry?rq=sdf

(Previous Video) SOP Solver for Beginners in Houdini
https://youtu.be/rGNtGkuZdsA

(Previous Video on RBD Deform Node) Tearing & Deforming Metal using RBD Tools in Houdini Part 1
https://youtu.be/hwo7tkz68Z8

I’m going to begin a bit earlier than planned (around 1:30pm EST / 10:30pm PST) which I’ll take the opportunity to cover the general introduction to the scene. For example, where the scene’s main concepts are based on, Pro’s & Con’s for using SDF Destruction compared to other Destruction techniques in Houdini, and What is SDF basics.

I believe after I’m done discussing the introduction stuff listed above, it should be around 2pm EST (11pm PST) which is the original time that I announced the Live Stream for. I think this will work nicely, because I find that most people want to dig into the scene right away when I start. But I also feel it’s important to cover the introduction stuff, so I’m going to try to sneak in the boring things right before the announced time, hopefully getting the best of both worlds.

#houdini
#sidefx
#physicalsimulation

(提取码:vfxf)