基于模型拓扑的气泡变形器Simon Fiedler – Mesh Based Bubble Deformer

基于模型拓扑的气泡变形器Simon Fiedler – Mesh Based Bubble Deformer

Support us on Patreon: https://www.patreon.com/entagma

Simon Fiedler (https://simonfiedler.de/) doing his thing again: This time he’s covering how to create this blistery/bubbly effect on a mesh without resorting to VDB conversion. Enjoy!

Download Project File: https://www.entagma.com/downloads/ENT_bubble_deformer.hip

00:00 – Intro
00:24 – Theory
01:28 – Setting Up The Basics
02:43 – Using Sprites
03:40 – Relaxing Points
04:28 – Building The Deformer
06:20 – Working In The AttribVOP
13:47 – Tweaking Peaking
15:05 – Refining The Setup
15:40 – Fixing Overlaps
20:00 – Fixing Normals
21:30 – Tweaking Values
22:00 – Using MOPS To Drive The Effect
25:10 – Infamous Last Words
谷歌翻译:
在Patreon上支持我们:https://www.patreon.com/entagma

Simon Fiedler(https://simonfiedler.de/)再次做他的事情:这次,他介绍了如何在不借助VDB转换的情况下在网格上创建这种起泡/起泡效果。享受!

下载项目文件:https://www.entagma.com/downloads/ENT_bubble_deformer.hip

00:00-简介
00:24-理论
01:28-设置基础
02:43-使用精灵
03:40-放松点
04:28-构建变形器
06:20-在AttribVOP中工作
13:47-调整峰值
15:05-优化设置
15:40-修正重叠
20:00-固定法线
21:30-调整值
22:00-使用MOPS推动效果
25:10-臭名昭著的遗言

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