Blender程序化制作冰凌Environment modeling – Procedural with GeoNodes

Blender程序化制作冰凌Environment modeling – Procedural with GeoNodes

Hi Everyone !
Wanted to experiment for fun with the open source 3d software, Blender.
Geometry nodes got me so excited I wanted to share with you my Frozen World workflows. Hopefully you’ll get some useful information about that.

-00:00 | Introduction, references, blender 3.0 download
-02:05 | Part 1.1 basemesh blocking
-03:15 | Part 1.2 basemesh sculpting
-04:24 | Part 1.3 Snow with GeoNodes – Attribute & Volume Manipulations
-09:28 | Part 1.4 Stalactites GeoNodes – Advanced point distribution
-23:50 | Part 1.5 Model Details – Procedural using Modifiers
-27:27 | Part 1.6 GeoNodes – Displace along Normals
-31:16 | Part 1.7 GeoNodes – Detail instancing
-35:32 | Part 1.8 GeoNodes – Exposing Parameters
-40:41 | Part 1.9 GeoNodes – Delete Geometry by Attribute
-42:30 | Conclusion – Asset Generation
-47:15 | Thanks for watching ! Next video teaser

Using the experimental build Blender 3.0 alpha. Let’s model a frozen world !
Using a few different tools to achieve the final look of the models : poly modelling, sculpting, modifiers, procedural system(GeoNodes) and instance scattering…

Environment models and project files are available on my Gumroad store
https://gumroad.com/l/frozenWorld

Credits to Daniel Bystedt for the robots model in my final illustration. They come from his “Wanderer” project, his files are available here :
https://www.blender.org/download/demo-files/
And check out his amazing portfolio ! https://dbystedt.artstation.com/

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Social Medias :

gumroad.com/adrienlambert
adrienlambert.artstation.com
facebook.com/adrienlambertvfx/
vimeo.com/adrienlambert
instagram.com/adrienlambertvfx/

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Youtube sources of extra videos :
– “Ben Throws Down on Cones of Dunshire” / Parks and Recreation https://youtu.be/KwmvsHtoLgU
– “Mind blown” / mind explosion
https://youtu.be/9CS7j5I6aOc
谷歌翻译:
大家好 !
想尝试使用开源 3d 软件 Blender 来获得乐趣。
几何节点让我非常兴奋,我想与您分享我的《冰雪世界》工作流程。希望你能得到一些有用的信息。

-00:00 |介绍、参考、Blender 3.0 下载
-02:05 |第 1.1 部分 basemesh 阻塞
-03:15 | Part 1.2 basemesh雕刻
-04:24 |第 1.3 部分使用 GeoNodes 的雪 – 属性和体积操作
-09:28 |第 1.4 部分钟乳石 GeoNodes – 高级点分布
-23:50 |第 1.5 部分模型详细信息 – 使用修饰符的程序
-27:27 |第 1.6 部分 GeoNodes – 沿法线位移
-31:16 |第 1.7 部分 GeoNodes – 细节实例化
-35:32 |第 1.8 部分 GeoNodes – 公开参数
-40:41 |第 1.9 部分 GeoNodes – 按属性删除几何
-42:30 |结论 – 资产生成
-47:15 |感谢收看!下一个预告片

使用实验版本 Blender 3.0 alpha。让我们模拟一个冰冻的世界!
使用几种不同的工具来实现模型的最终外观:多边形建模、雕刻、修改器、程序系统(GeoNodes)和实例散射…

环境模型和项目文件可在我的 Gumroad 商店中找到
https://gumroad.com/l/frozenWorld

感谢 Daniel Bystedt 在我的最终插图中的机器人模型。它们来自他的“流浪者”项目,他的文件可以在这里找到:
https://www.blender.org/download/demo-files/
并查看他惊人的投资组合! https://dbystedt.artstation.com/

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社交媒体 :

gumroad.com/adrienlambert
adrienlambert.artstation.com
facebook.com/adrienlambertvfx/
vimeo.com/adrienlambert
instagram.com/adrienlambertvfx/

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额外视频的 Youtube 来源:
-“本在邓夏尔锥上摔倒”/公园和娱乐 https://youtu.be/KwmvsHtoLgU
-“头脑风暴”/头脑爆炸
https://youtu.be/9CS7j5I6aOc

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