Project Titan VAT Characters

Project Titan VAT Characters

Project Titan VAT Characters _ Overview

Lessons and Project Files: sidefx.com/tutorials/project-titan-vat-characters/
Learn how to generate VAT Characters where you define the character motion without using bones and skeleton meshes. The animation comes from textures, using the vertex animation textures method. Then learn how to add variation to your characters when they are placed in the level.
谷歌翻译:
课程和项目文件:sidefx.com/tutorials/project-titan-vat-characters/
了解如何在不使用骨骼和骨架网格的情况下定义角色运动时生成 VAT 角色。动画来自纹理,使用顶点动画纹理方法。然后学习如何在角色被放置在关卡中时为其添加变化。

 
 
 

Project Titan VAT Characters _ Part 1 _ Setup Characters in Houdini

Lessons and Project Files: sidefx.com/tutorials/project-titan-vat-characters/
Learn how to set up the characters in Houdini and prepare for the vertex animation textures. For this lesson, it is recommended that you have a character with animation on it. A Mixamo character can be useful here. Multiple animations will be imported and exported to VAT for the next part.
谷歌翻译:
课程和项目文件:sidefx.com/tutorials/project-titan-vat-characters/
了解如何在 Houdini 中设置角色并为顶点动画纹理做准备。对于本课,建议您使用一个带有动画的角色。 Mixamo 角色在这里很有用。下一部分将导入多个动画并将其导出到增值税。

 
 
 

Project Titan VAT Characters _ Part 2 _ Assemble Data in Unreal

Lessons and Project Files: sidefx.com/tutorials/project-titan-vat-characters/
Learn how to use all the exported files in Unreal Engine. You will use the SideFX Labs VAT Shaders to place the animation on the characters using the textures. The character will have one mesh and based on the textures, it will be animated.
谷歌翻译:
课程和项目文件:sidefx.com/tutorials/project-titan-vat-characters/
了解如何在虚幻引擎中使用所有导出的文件。您将使用 SideFX Labs VAT 着色器将动画放置在使用纹理的角色上。角色将有一个网格,并根据纹理进行动画处理。

 
 
 

Project Titan VAT Characters _ Part 3 _ Add Variation

Lessons and Project Files: sidefx.com/tutorials/project-titan-vat-characters/
Learn how to add variation to the characters. In project Titan a couple tricks were used to add more variation between characters. Characters with the same animation textures can now have different colors in clothing and even different outfits. Based on the position data of the mesh it will change and add variation.
谷歌翻译:
课程和项目文件:sidefx.com/tutorials/project-titan-vat-characters/
了解如何为角色添加变化。在泰坦项目中,使用了一些技巧来增加角色之间的更多变化。具有相同动画纹理的角色现在可以拥有不同颜色的服装,甚至是不同的服装。根据网格的位置数据,它会改变并增加变化。

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