Vex从初学到中级Houdini Vex – From beginner to Intermediate

Vex从初学到中级Houdini Vex – From beginner to Intermediate

Houdini Vex – From beginner to Intermediate _ S1 Trailer

Houdini Vex – From beginner to Intermediate | S1 Trailer

Welcome to the Trailer of this Houdini Vex Series.
In 10 Episodes we will discover Vector Expressions in Houdini. This Trailer shows the topics we will cover and give you an idea what to expect from this series.

Subscribe here to join me on my adventure:
https://www.youtube.com/c/fabianstrube

Follow me:
Website: strube-digital.com
Tools: https://app.gumroad.com/fabianstrube
谷歌翻译:
Houdini Vex – 从初学者到中级 | S1 预告片

欢迎来到这个 Houdini Vex 系列的预告片。
在 10 集中,我们将发现 Houdini 中的矢量表达式。该预告片展示了我们将涵盖的主题,并让您了解本系列的内容。

在这里订阅加入我的冒险:
https://www.youtube.com/c/fabianstrube

跟着我:
网站:strube-digital.com
工具:https://app.gumroad.com/fabianstrube

 
 
 

Houdini Vex – What is Vex _ S1EP1

S1EP1 – What is Vex

Welcome to S1EP1 of this Houdini Vex Series.
Over the course of this series we will take a look at the fundamentals of vex.
Starting by what it is/ where to use it as well as different concepts and it’s built-in functions.

Timecodes
0:00 – Series Introduction
0:28 – What is Vex?

Subscribe here to join me on my adventure:
https://www.youtube.com/c/fabianstrube

Follow me:
Website: strube-digital.com
Tools: https://app.gumroad.com/fabianstrube
谷歌翻译:
S1EP1 – 什么是 Vex

欢迎来到这个 Houdini Vex 系列的 S1EP1。
在本系列的课程中,我们将了解 vex 的基础知识。
从它是什么/在哪里使用它以及不同的概念和它的内置功能开始。

时间码
0:00 – 系列介绍
0:28 – 什么是 Vex?

在这里订阅加入我的冒险:
https://www.youtube.com/c/fabianstrube

跟着我:
网站:strube-digital.com
工具:https://app.gumroad.com/fabianstrube

 
 
 

Houdini Vex – Datatypes_Operators _ S1EP2

S1EP2 – Datatypes/Operators

Welcome to S1EP2 of this Houdini Vex Series.
Lets talk about Datatypes and Operators. In programming in general, a data type, is a classification that specifies which type of value a variable has.

Timecodes
0:00 – Datatypes
1:32 – Operators

Subscribe here to join me on my adventure:
https://www.youtube.com/c/fabianstrube

Follow me:
Website: strube-digital.com
Tools: https://app.gumroad.com/fabianstrube
谷歌翻译:
S1EP2 – 数据类型/运算符

欢迎来到这个 Houdini Vex 系列的 S1EP2。
让我们谈谈数据类型和运算符。在一般的编程中,数据类型是一种分类,它指定变量具有哪种类型的值。

时间码
0:00 – 数据类型
1:32 – 运营商

在这里订阅加入我的冒险:
https://www.youtube.com/c/fabianstrube

跟着我:
网站:strube-digital.com
工具:https://app.gumroad.com/fabianstrube

 
 
 

Houdini Vex – Attributes_Variables _ S1EP3

S1EP3 – Attributes/Variables

Welcome to S1EP3 of this Houdini Vex Series.
Lets talk about attributes and variables. Both of them contain data of a specific type and hold a value.

Timecodes
0:00 – Diffrences
0:30 – Variables
1:40 – Attributes

Subscribe here to join me on my adventure:
https://www.youtube.com/c/fabianstrube

Follow me:
Website: strube-digital.com
Tools: https://app.gumroad.com/fabianstrube
谷歌翻译:
S1EP3 – 属性/变量

欢迎来到这个 Houdini Vex 系列的 S1EP3。
让我们谈谈属性和变量。它们都包含特定类型的数据并保存一个值。

时间码
0:00 – 差异
0:30 – 变量
1:40 – 属性

在这里订阅加入我的冒险:
https://www.youtube.com/c/fabianstrube

跟着我:
网站:strube-digital.com
工具:https://app.gumroad.com/fabianstrube

 
 
 

Houdini Vex – Built-in functions _ S1EP4

S1EP4 – Built-in functions

Welcome to S1EP4 of this Houdini Vex Series.
Lets talk about built-in functions in vex. A function contains instructions used to create an output from its inputs.

Timecodes
0:00 – Definition
0:40 – rand()
1:30 – fit01()
2:10 – addpoint()

Subscribe here to join me on my adventure:
https://www.youtube.com/c/fabianstrube

Follow me:
Website: strube-digital.com
Tools: https://app.gumroad.com/fabianstrube
谷歌翻译:
S1EP4 – 内置函数

欢迎来到这个 Houdini Vex 系列的 S1EP4。
让我们谈谈 vex 中的内置函数。函数包含用于从其输入创建输出的指令。

时间码
0:00 – 定义
0:40 – 兰德()
1:30 – fit01()
2:10 – 添加点()

在这里订阅加入我的冒险:
https://www.youtube.com/c/fabianstrube

跟着我:
网站:strube-digital.com
工具:https://app.gumroad.com/fabianstrube

 
 
 

Houdini Vex – Channels _ S1EP5

S1EP5 – Channels
Welcome to S1EP5 of this Houdini Vex Series.
Lets talk about channels. This function lets you create a parameter as an ui element of a specific type and returns its value.

Timecodes
0:00 – Definition
0:40 – Add Channels

Subscribe here to join me on my adventure:
https://www.youtube.com/c/fabianstrube

Follow me:
Website: strube-digital.com
Tools: https://app.gumroad.com/fabianstrube
谷歌翻译:
S1EP5 – 频道
欢迎来到这个 Houdini Vex 系列的 S1EP5。
让我们谈谈渠道。此函数允许您将参数创建为特定类型的 ui 元素并返回其值。

时间码
0:00 – 定义
0:40 – 添加频道

在这里订阅加入我的冒险:
https://www.youtube.com/c/fabianstrube

跟着我:
网站:strube-digital.com
工具:https://app.gumroad.com/fabianstrube

 
 
 

Houdini Vex – Neighbours_Nearpoints _ S1EP6

S1EP6 – Neighbours/Nearpoints
Welcome to S1EP6 of this Houdini Vex Series.
Neighbours and Nearpoints are two seperate functions, that return arrays of points. The main difference between both is, that Neighbour will return a pointnumber of the closest connected point of the input point. Connected in this case by an edge. Nearpoint will return a pointnumber of the closest point in space. So Connectivity (based on connected points) and Proximity (based on nearess in space).

Timecodes
0:00 – Definition
1:03 – Writing Arrays
1:38 – 1. Example – Nearpoint
2:49 – 2. Example – Nearpoints
5:22 – 3. Example – Neighbours

Subscribe here to join me on my adventure:
https://www.youtube.com/c/fabianstrube

Follow me:
Website: strube-digital.com
Tools: https://app.gumroad.com/fabianstrube
谷歌翻译:
S1EP6 – 邻居/近点
欢迎来到这个 Houdini Vex 系列的 S1EP6。
Neighbors 和 Nearpoints 是两个独立的函数,它们返回点数组。两者之间的主要区别在于,Neighbor 将返回输入点的最近连接点的点号。在这种情况下通过边连接。 Nearpoint 将返回空间中最近点的点号。所以连通性(基于连接点)和邻近性(基于空间的接近程度)。

时间码
0:00 – 定义
1:03 – 写数组
1:38 – 1. 示例 – 近点
2:49 – 2. 示例 – 近点
5:22 – 3. 例子 – 邻居

在这里订阅加入我的冒险:
https://www.youtube.com/c/fabianstrube

跟着我:
网站:strube-digital.com
工具:https://app.gumroad.com/fabianstrube

 
 
 

Houdini Vex – Create_Modify Groups _ S1EP7

S1EP7 – Create/Modify Groups
Welcome to S1EP7 of this Houdini Vex Series.
Point or pimitive groups can simply be seen as integer attributes where 1 equals in the group and 0 not in the group. This attribute has the prefix group and houdini does detect that prefix and knows it is a group.

Timecodes
0:00 – Definition
0:48 – Writing Groups
1:45 – Conditions

Subscribe here to join me on my adventure:
https://www.youtube.com/c/fabianstrube

Follow me:
Website: strube-digital.com
Tools: https://app.gumroad.com/fabianstrube
谷歌翻译:
S1EP7 – 创建/修改组
欢迎来到这个 Houdini Vex 系列的 S1EP7。
点或原始群可以简单地看作整数属性,其中 1 等于群,0 等于群。此属性具有前缀组,houdini 会检测到该前缀并知道它是一个组。

时间码
0:00 – 定义
0:48 – 写作小组
1:45 – 条件

在这里订阅加入我的冒险:
https://www.youtube.com/c/fabianstrube

跟着我:
网站:strube-digital.com
工具:https://app.gumroad.com/fabianstrube

 
 
 

Houdini Vex – xyzdist_primuv _ S1EP8

S1EP8 – xyzdist/primuv
Welcome to S1EP8 of this Houdini Vex Series.
Primuv and xyzdist. These two are often mentiond in the same context since they play together very well. Primuv Interpolates the value of an attribute at a certain parametric (uvw) position. Xyzdist Finds the distance from a point to the closest location on surface geometry.

Timecodes
0:00 – Definition
0:32 – Written
1:15 – 1. Example – Primuv
3:45 – 2. Example – XYZdist
6:00 – 3. Example – Both

Subscribe here to join me on my adventure:
https://www.youtube.com/c/fabianstrube

Follow me:
Website: strube-digital.com
Tools: https://app.gumroad.com/fabianstrube
谷歌翻译:
S1EP8 – xyzdist/primuv
欢迎来到这个 Houdini Vex 系列的 S1EP8。
Primuv 和 xyzdist。这两个经常在相同的上下文中被提及,因为他们一起玩得很好。 Primuv 在特定参数 (uvw) 位置插值属性值。 Xyzdist 查找从点到曲面几何上最近位置的距离。

时间码
0:00 – 定义
0:32 – 书面
1:15 – 1. 例子 – Primuv
3:45 – 2. 示例 – XYZdist
6:00 – 3. 例子 – 两者

在这里订阅加入我的冒险:
https://www.youtube.com/c/fabianstrube

跟着我:
网站:strube-digital.com
工具:https://app.gumroad.com/fabianstrube

 
 
 

Houdini Vex – Point Clouds _ S1EP9

S1EP9 – Point Clouds
Welcome to S1EP9 of this Houdini Vex Series.
A point cloud is a set of points in space that hold data, in our case attributes.
In the Houdini docs under vex function, you can filter pointcloud functions. We have around 37 functions associated with point clouds. They often have the prefix pc.

Timecodes
0:00 – Definition
1:50 – 1. Example – pcfilter
4:59 – 2. Example – pciterate/pcimport
8:35 – 3. Example – pcnumfound

Subscribe here to join me on my adventure:
https://www.youtube.com/c/fabianstrube

Follow me:
Website: strube-digital.com
Tools: https://app.gumroad.com/fabianstrube
谷歌翻译:
S1EP9 – 点云
欢迎来到这个 Houdini Vex 系列的 S1EP9。
点云是空间中保存数据的一组点,在我们的例子中是属性。
在vex函数下的Houdini文档中,您可以过滤点云函数。我们有大约 37 个与点云相关的函数。他们通常有前缀 pc。

时间码
0:00 – 定义
1:50 – 1. 示例 – pcfilter
4:59 – 2. 示例 – pciterate/pcimport
8:35 – 3. 示例 – pcnumfound

在这里订阅加入我的冒险:
https://www.youtube.com/c/fabianstrube

跟着我:
网站:strube-digital.com
工具:https://app.gumroad.com/fabianstrube

 
 
 

Houdini Vex – Create your own Function _ S1EP10

S1EP10 – Create your own Function

Welcome to S1EP10 of this Houdini Vex Series.
Houdini offers a large library of vex functions, but also gives you the possibility to write your own functions. With that, you can extend houdinis capabiliys even further.

Timecodes
0:00 – Definition
1:00 – 1. Example – Get density function
2:33 – 2. Example – createCircle

Subscribe here to join me on my adventure:
https://www.youtube.com/c/fabianstrube

Follow me:
Website: strube-digital.com
Tools: https://app.gumroad.com/fabianstrube
谷歌翻译:
S1EP10 – 创建你自己的函数

欢迎来到这个 Houdini Vex 系列的 S1EP10。
Houdini 提供了一个庞大的 vex 函数库,但也让您可以编写自己的函数。有了它,您可以进一步扩展 houdinis 的功能。

时间码
0:00 – 定义
1:00 – 1. 例子 – 获取密度函数
2:33 – 2. 示例 – createCircle

在这里订阅加入我的冒险:
https://www.youtube.com/c/fabianstrube

跟着我:
网站:strube-digital.com
工具:https://app.gumroad.com/fabianstrube

(提取码:vfxf)