程序化入门Your First Procedural Scene – Getting Started With Houdini

程序化入门Your First Procedural Scene – Getting Started With Houdini

Your First Procedural Scene – Getting Started With Houdini ep. 1

Let us begin our Houdini learning journey! In this video I will cover the basics of navigation, geometry manipulation, procedural systems, scene assembly, rendering, and other bits and pieces in this trial by fire tutorial. This is the first video in the series, check out the playlist for more.
Want to support the channel? Get access to assets? Check out my Patreon: https://www.patreon.com/osong

Interested in more? Don’t forget to subscribe!
Thanks for watching.

my socials:
https://twitter.com/oossoonngg
instagram, tiktok: @oossoonngg
谷歌翻译:
让我们开始我们的Houdini学习之旅吧!在本视频中,我将介绍导航、几何操作、程序系统、场景组装、渲染以及本教程中的其他点点滴滴的基础知识。这是该系列中的第一个视频,请查看播放列表了解更多信息。
想要支持频道?获取资产?查看我的 Patreon:https://www.patreon.com/osong

对更多感兴趣?不要忘记订阅!
感谢收看。

我的社交:
https://twitter.com/oossoonng
instagram, tiktok: @oossoonngg

 
 
 

UI setup, Labs, Engine & Procedural Triple Helix – Getting Started With Houdini ep. 2

We will create a Procedural Triple Helix setup, all the while learning all about creating custom UI setups in Houdini to speedup our workflow, and how to install SideFX labs and Houdini Engine (specifically if you use the Steam version of Houdini license like I do).
Want to support the channel? Get access to assets? Check out my Patreon: https://www.patreon.com/osong

Interested in more? Don’t forget to subscribe!
Thanks for watching.

my socials:
https://twitter.com/oossoonngg
instagram, tiktok: @oossoonngg

timestamps:
0:00 Pre-flight checks
3:58 SideFX Labs tab, H Engine installation, background defaults
8:34 building our own UI setup
16:08 creating the triple helix
23:51 Save our UI preset, other UI setups
谷歌翻译:
我们将创建一个 Procedural Triple Helix 设置,同时学习所有关于在 Houdini 中创建自定义 UI 设置以加快我们的工作流程,以及如何安装 SideFX 实验室和 Houdini Engine(特别是如果你像我一样使用 Steam 版本的 Houdini 许可证) .
想要支持频道?获取资产?查看我的 Patreon:https://www.patreon.com/osong

对更多感兴趣?不要忘记订阅!
感谢收看。

我的社交:
https://twitter.com/oossoonng
instagram, tiktok: @oossoonngg

时间戳:
0:00 飞行前检查
3:58 SideFX Labs 选项卡,H 引擎安装,背景默认设置
8:34 构建我们自己的 UI 设置
16:08 创建三重螺旋
23:51 保存我们的 UI 预设和其他 UI 设置

 
 
 

Copy to Points, Copy and Transform, Copy Orientation & Align – Getting Started with Houdini ep. 3

Copying things in Houdini – how hard can it be? Lets check out ways of making the art of copy creation elegant, fast and procedural!
Want to support the channel? Get access to assets? Check out my Patreon: https://www.patreon.com/osong

In this video we will learn the “classic” way of creating copies, and “the Houdini” way – all the while learning about resampling our geometry, how to align, orient, do other fixes and gotchas that come with the package.

Interested in more? Don’t forget to subscribe!
Thanks for watching.

my socials:
https://twitter.com/oossoonngg
instagram, tiktok: @oossoonngg

timestamps:
0:00 Classic way of copying
4:35 Copy To Points
12:57 Scatter, normals, facet, align
19:32 Finalizing scene
谷歌翻译:
在 Houdini 中复制东西——这有多难?让我们看看如何使复制创作的艺术变得优雅、快速和程序化!
想要支持频道?获取资产?查看我的 Patreon:https://www.patreon.com/osong

在本视频中,我们将学习创建副本的“经典”方式和“Houdini”方式 – 同时学习如何对我们的几何体进行重新采样,如何对齐、定向、进行其他修复和软件包附带的陷阱。

对更多感兴趣?不要忘记订阅!
感谢收看。

我的社交:
https://twitter.com/oossoonng
instagram, tiktok: @oossoonngg

时间戳:
0:00 经典复制方式
4:35 复制到点
12:57 分散、法线、小平面、对齐
19:32 结束场景

 
 
 

Low Poly Modeling in Houdini for UE5 – Getting Started With Houdini ep. 4

Let’s get into some relatively basic but still fun modeling session. In this video I am going to show you the basics of operations with geometry inside of Houdini, and rendering it in Unreal Engine 5.
Want to support the channel? Get access to assets? Check out my Patreon: https://www.patreon.com/osong

We will learn about grouping, transformations, extrusions, remeshing, and all kinds of other cool knowledge bits, including writing our color into vertex data, and using that in unreal engine material system, along with many other techniques to make your life easier.

Interested in more? Don’t forget to subscribe!
Thanks for watching.

my socials:
https://twitter.com/oossoonngg
instagram, tiktok: @oossoonngg

timestamps:
0:00 Houdini part
24:45: UE part
谷歌翻译:
让我们进入一些相对基础但仍然有趣的建模环节。在本视频中,我将向您展示在 Houdini 中使用几何体进行操作的基础知识,并在虚幻引擎 5 中进行渲染。
想要支持频道?获取资产?查看我的 Patreon:https://www.patreon.com/osong

我们将学习分组、变换、挤压、重新网格化和各种其他很酷的知识点,包括将我们的颜色写入顶点数据,并在虚幻引擎材质系统中使用它,以及许多其他技术,让您的生活更轻松。

对更多感兴趣?不要忘记订阅!
感谢收看。

我的社交:
https://twitter.com/oossoonng
instagram, tiktok: @oossoonngg

时间戳:
0:00 胡迪尼部分
24:45:UE部分

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