PDG简介Intro to PDG

PDG简介Intro to PDG

Intro to PDG _ 1 _ Course Introduction

Lesson and Project Files: sidefx.com/tutorials/intro-to-pdg/
This video is a quick introduction of what to expect from this course, as well as showing some previews of some concepts in the later chapters.
谷歌翻译:
课程和项目文件:sidefx.com/tutorials/intro-to-pdg/
该视频简要介绍了本课程的预期内容,并展示了后续章节中某些概念的预览。

 
 
 

Intro to PDG _ 2 _ PDG Overview

Lesson and Project Files: sidefx.com/tutorials/intro-to-pdg/
Before building your first TOP network, learn what PDG is, and what issues it aims to resolve. This will help you understand PDG fundamentals such as task execution and task dependencies.
谷歌翻译:
课程和项目文件:sidefx.com/tutorials/intro-to-pdg/
在构建您的第一个 TOP 网络之前,了解什么是 PDG,以及它旨在解决什么问题。这将帮助您了解 PDG 基础知识,例如任务执行和任务依赖性。

 
 
 

Intro to PDG _ 3 _ Terminology

Lesson and Project Files: sidefx.com/tutorials/intro-to-pdg/
In this video, you learn more specific terminology used within TOPs. Learn what work items and schedulers are, as well the relationship between them. You will also learn about work item states and what they represent.
谷歌翻译:
课程和项目文件:sidefx.com/tutorials/intro-to-pdg/
在本视频中,您将了解 TOP 中使用的更具体的术语。了解什么是工作项和调度程序,以及它们之间的关系。您还将了解工作项状态及其代表的内容。

 
 
 

Intro to PDG _ 4 _ Scheduler

Lesson and Project Files: sidefx.com/tutorials/intro-to-pdg/
The scheduler manages the resources on our machine or farm when cooking work items. Explore some considerations when working with schedulers to ensure your networks run as efficiently as possible.
谷歌翻译:
课程和项目文件:sidefx.com/tutorials/intro-to-pdg/
调度程序在烹饪工作项时管理我们机器或农场上的资源。探索使用调度程序时的一些注意事项,以确保您的网络尽可能高效地运行。

 
 
 

Intro to PDG _ 5 _ Work Items

Lesson and Project Files: sidefx.com/tutorials/intro-to-pdg/
The signature green dots on TOP nodes represent work items. Each work item gives information on the status of the task being performed. Learn about work item generation, differences between static and dynamic work items, and how to visualize them in TOP nodes.
谷歌翻译:
课程和项目文件:sidefx.com/tutorials/intro-to-pdg/
TOP 节点上的签名绿点代表工作项。每个工作项都提供有关正在执行的任务的状态的信息。了解工作项生成、静态和动态工作项之间的差异,以及如何在 TOP 节点中可视化它们。

 
 
 

Intro to PDG _ 6 _ Working in TOPs

Lesson and Project Files: sidefx.com/tutorials/intro-to-pdg/
In this video, explore the TOPs interface and learn how to generate work items. You will then learn how to generate, cook, and visualize work items.
谷歌翻译:
课程和项目文件:sidefx.com/tutorials/intro-to-pdg/
在本视频中,探索 TOPs 界面并学习如何生成工作项。然后,您将学习如何生成、处理和可视化工作项。

 
 
 

Intro to PDG _ 7 _ City Builder Walkthrough

Lesson and Project Files: sidefx.com/tutorials/intro-to-pdg/
This video is a quick walkthrough of the hip file provided with the course. Here, you start off exploring the final montage that you can expect by the end of the course. You will then learn about important aspects of the hip file and what considerations to take before moving into TOPs.
谷歌翻译:
课程和项目文件:sidefx.com/tutorials/intro-to-pdg/
该视频是课程随附的臀部文件的快速演练。在这里,您将开始探索您在课程结束时可以期待的最终蒙太奇。然后,您将了解臀部锉刀的重要方面以及在进入 TOP 之前需要考虑的事项。

 
 
 

Intro to PDG _ 8 _ Creating Wedges

Lesson and Project Files: sidefx.com/tutorials/intro-to-pdg/
Start off by creating work items using the Wedge TOP to represent the various city variations/wedges that you will generate. You can read attributes from TOPs into the Houdini scene to generate variations on the geometry.
谷歌翻译:
课程和项目文件:sidefx.com/tutorials/intro-to-pdg/
首先使用 Wedge TOP 创建工作项来表示您将生成的各种城市变体/楔子。您可以将 TOP 的属性读取到 Houdini 场景中以生成几何体的变化。

 
 
 

Intro to PDG _ 9 _ ROP Geometry Output

Lesson and Project Files: sidefx.com/tutorials/intro-to-pdg/
To cache geometry using TOPs, you can use the ROP geometry output to save the results of a node to disk. You can utilize work item attributes to ensure that each wedge is saved to a unique path.
谷歌翻译:
课程和项目文件:sidefx.com/tutorials/intro-to-pdg/
要使用 TOP 缓存几何图形,您可以使用 ROP 几何图形输出将节点的结果保存到磁盘。您可以利用工作项属性来确保将每个楔形保存到唯一路径。

 
 
 

Intro to PDG _ 10 _ Rendering in TOPs

Lesson and Project Files: sidefx.com/tutorials/intro-to-pdg/
Learn how to use Rop Fetch TOPs to execute ROPs. Use OpenGL ROPs to achieve fast renders to visualize the city wedges. Similar to the ROP Geometry Output, you need to ensure unique paths for each of the wedges.
谷歌翻译:
课程和项目文件:sidefx.com/tutorials/intro-to-pdg/
了解如何使用 Rop Fetch TOP 来执行 ROP。使用 OpenGL ROP 实现快速渲染以可视化城市楔形。与 ROP 几何输出类似,您需要确保每个楔形的路径都是唯一的。

 
 
 

Intro to PDG _ 11 _ File Copy

Lesson and Project Files: sidefx.com/tutorials/intro-to-pdg/
Since you have two separate camera angles, you can edit the frame values for one of those sequences to create 1 continuous sequence. You can use File Copy to rename and rearrange files procedurally after rendering them.
谷歌翻译:
课程和项目文件:sidefx.com/tutorials/intro-to-pdg/
由于您有两个独立的摄像机角度,您可以编辑其中一个序列的帧值以创建 1 个连续序列。您可以使用文件复制在渲染文件后按程序重命名和重新排列文件。

 
 
 

Intro to PDG _ 12 _ Attribute Create

Lesson and Project Files: sidefx.com/tutorials/intro-to-pdg/
When you rearrange files, some attributes can be out of date. Learn how to use Attribute Create to update attributes. When working with large amounts of work items, it is important to stay organized and consistent in this way.
谷歌翻译:
课程和项目文件:sidefx.com/tutorials/intro-to-pdg/
重新排列文件时,某些属性可能会过时。了解如何使用 Attribute Create 更新属性。在处理大量工作项时,以这种方式保持条理和一致非常重要。

 
 
 

Intro to PDG _ 13 _ Overlay Text

Lesson and Project Files: sidefx.com/tutorials/intro-to-pdg/
We can add text to our images to display what parameter values are used when generating that specific variation. Here, our work items have inherited attributes from the Wedge nodes that represent these parameter values. Using Overlay Text, we can execute a COP network to add the text.
谷歌翻译:
课程和项目文件:sidefx.com/tutorials/intro-to-pdg/
我们可以在图像中添加文本,以显示生成特定变体时使用的参数值。在这里,我们的工作项继承了代表这些参数值的 Wedge 节点的属性。使用覆盖文本,我们可以执行 COP 网络来添加文本。

 
 
 

Intro to PDG _ 14 _ Mosaic

Lesson and Project Files: sidefx.com/tutorials/intro-to-pdg/
To create a mosaic, we need all images of the same frame to be rendered together on one image. We can use partition nodes to create dependencies between work items. This way, one image can be rendered as soon as all the images of that frame are ready and available.
谷歌翻译:
课程和项目文件:sidefx.com/tutorials/intro-to-pdg/
要创建马赛克,我们需要将同一帧的所有图像一起渲染在一个图像上。我们可以使用分区节点来创建工作项之间的依赖关系。这样,只要该帧的所有图像都准备好且可用,就可以渲染该图像。

 
 
 

Intro to PDG _ 15 _ Encode Video

Lesson and Project Files: sidefx.com/tutorials/intro-to-pdg/
After our mosaics are rendered, we can use FFMPEG to render a video.
谷歌翻译:
课程和项目文件:sidefx.com/tutorials/intro-to-pdg/
马赛克渲染完成后,我们可以使用 FFMPEG 渲染视频。

 
 
 

Intro to PDG _ 16 _ Working with TOP Networks

Lesson and Project Files: sidefx.com/tutorials/intro-to-pdg/
In this video, you will explore some common pitfalls and considerations when working with TOP Networks as a whole.
谷歌翻译:
课程和项目文件:sidefx.com/tutorials/intro-to-pdg/
在本视频中,您将探讨在使用 TOP Networks 作为一个整体时的一些常见陷阱和注意事项。

 
 
 

Intro to PDG _ 17 _ Scheduler Override

Lesson and Project Files: sidefx.com/tutorials/intro-to-pdg/
Learn how to fine tune how schedulers schedule work items by adding overrides. This is particularly useful on nodes that may be computationally heavy.
谷歌翻译:
课程和项目文件:sidefx.com/tutorials/intro-to-pdg/
了解如何通过添加覆盖来微调调度程序调度工作项的方式。这在计算量大的节点上特别有用。

 
 
 

Intro to PDG _ 18 _ Pyro Bonfire Scene Demo

Lesson and Project Files: sidefx.com/tutorials/intro-to-pdg/
This video is a walkthrough of a scene that wedges a bonfire simulation.
谷歌翻译:
课程和项目文件:sidefx.com/tutorials/intro-to-pdg/
该视频是一个场景的演练,该场景嵌入了篝火模拟。

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