程序生成管 – 第3部分:阀门,连接器和角落Procedural Generated Pipe – Part 3: Valves, Connectors and Corners

程序生成管 – 第3部分:阀门,连接器和角落Procedural Generated Pipe – Part 3: Valves, Connectors and Corners

In this 3rd part of this series, we will generate some extra geometry on our pipes and show how to interactively change parameters on a per-object-basis in both Houdini and Unreal!

For the free scenefile and HDA go to our site: https://dokaitutorials.com/procedural-generated-pipe-3/

Patreon: patreon.com/dokai
在本系列的第3部分中,我们将在管道上生成一些额外的几何体,并展示如何在Houdini和Unreal中以每个对象为基础以交互方式更改参数!

有关免费的scenefile和HDA,请访问我们的网站:https://dokaitutorials.com/procedural-generated-pipe-3/

Patreon:patreon.com/dokai








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