RenderMan for Houdini | Wayne Wooten | SIGGRAPH 2019

RenderMan for Houdini | Wayne Wooten | SIGGRAPH 2019

Learn about Pixar’s new RenderMan for Houdini plugin, completely rewritten to support the latest interactive workflows in RenderMan. Wayne Wooten will demonstrate RenderMan’s greatly improved integration with Houdini, including interactive modeling, shading, and lighting. Wayne will also highlight features like seamless support for Houdini’s geometric attributes, volumetric rendering, and the addition of Pixar’s powerful Preset Browser.

Wayne Wooten is the Software Development Manager for the RenderMan Products Group at Pixar Animation Studios. He has worked at Pixar since 1997 on many varied projects over his career; from lighting technical director on “A Bug’s Life”, to architect of the Render Farm control software for “Toy Story 2” and “Monster’s Inc”. Wayne then moved to working on jelly fish translucency effects for “Finding Nemo” and more efficient ways to render long, black hair for “The Incredibles”. Wayne has principally worked on ray tracing algorithms, shading languages, textures, and the system architecture for RenderMan. He has been credited on every movie Pixar has produced since “A Bug’s Life”. A couple of years ago, he took on his biggest challenge to date; managing the team of engineers responsible for creating some of the most innovative VFX production software in the industry. Wayne received both his BS and Ph.D. degrees from the Georgia Institute of Technology before joining Pixar Animation Studios.

MORE HOUDINI HIVE SIGGRAPH TALKS: https://sidefx.co/2ZE890H
谷歌翻译:
了解皮克斯新的RenderMan for Houdini插件,完全重写以支持RenderMan中的最新交互式工作流程。 Wayne Wooten将展示RenderMan与Houdini的大大改进集成,包括交互式建模,着色和照明。 Wayne还将重点介绍Houdini几何属性的无缝支持,体积渲染以及Pixar功能强大的预置浏览器。

Wayne Wooten是皮克斯动画工作室RenderMan产品组的软件开发经理。自1997年以来,他一直在Pixar工作,从事他职业生涯中的各种项目。从“A Bug’s Life”的照明技术总监,到“玩具总动员2”和“怪物公司”的Render Farm控制软件的设计师。韦恩接着致力于研究“寻找海底总动员”的果冻鱼半透明效果以及为“超人特工队”制作长黑发的更有效方法。 Wayne主要致力于射线追踪算法,着色语言,纹理和RenderMan的系统架构。皮克斯自“A Bug’s Life”以来制作的每部电影都被认可。几年前,他接受了迄今为止最大的挑战;管理负责创建业内最具创新性的VFX生产软件的工程师团队。韦恩获得了他的学士和博士学位。加入皮克斯动画工作室之前,佐治亚理工学院获得学位。

MORE HOUDINI HIVE SIGGRAPH TALKS: https://sidefx.co/2ZE890H

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