Houdini节点、网络、数字资产Houdini Foundations | Nodes, Networks & Digital Assets

Houdini节点、网络、数字资产Houdini Foundations | Nodes, Networks & Digital Assets

Houdini Foundations _ Nodes, Networks & Digital Assets _ Introduction

Lessons and Project Files: sidefx.com/tutorials/foundations-nodes-networks-assets/
A quick overview of all the different parts of this lesson. Take a look at the steps you will be completing as you work through these videos.
谷歌翻译:
课程和项目文件:sidefx.com/tutorials/foundations-nodes-networks-assets/
本课所有不同部分的快速概览。看看您在完成这些视频时将要完成的步骤。

 
 
 

Houdini Foundations _ Nodes, Networks & Digital Assets 1 _ Create a Single Brick

Lessons and Project Files: sidefx.com/tutorials/foundations-nodes-networks-assets/
To get started, you will build a single brick model that you will later copy onto points to create the brickified shape. You will create this shape using a combination of polygon modelling tools. Along the way you will see how each action you take creates a node in Houdini that creates a recipe of the steps taken to create the geometry.
谷歌翻译:
课程和项目文件:sidefx.com/tutorials/foundations-nodes-networks-assets/
首先,您将构建一个砖块模型,稍后将其复制到点上以创建砖块形状。您将使用多边形建模工具的组合创建此形状。在此过程中,您将看到您采取的每个操作如何在 Houdini 中创建一个节点,该节点创建创建几何所采取的步骤的配方。

 
 
 

Houdini Foundations _ Nodes, Networks & Digital Assets 2 _ Copy Bricks to a Point Cloud

Lessons and Project Files: sidefx.com/tutorials/foundations-nodes-networks-assets/
You are now going to create a cloud of points that match the shape of a particular piece of
geometry. You are then going to instance the bricks to the 3D grid to create a brickified version. The instancing is generated by packing the brick geometry then instancing them to the points.
谷歌翻译:
课程和项目文件:sidefx.com/tutorials/foundations-nodes-networks-assets/
您现在将创建与特定块的形状相匹配的点云
几何学。然后,您要将砖块实例化到 3D 网格以创建砖块化版本。实例化是通过打包砖几何体然后将它们实例化到点来生成的。

 
 
 

Houdini Foundations _ Nodes, Networks & Digital Assets 3 _ Add Color and Switch to a Teapot

Lessons and Project Files: sidefx.com/tutorials/foundations-nodes-networks-assets/
You are now going to add color to the points which will then be picked up by the instanced bricks. At first this transfer of color only applies in the viewport but setting up a proper material lets you set up the point colors for rendering the bricks. You will then set up a switch between the rubber toy and a teapot to make sure that your network works with different shapes.
谷歌翻译:
课程和项目文件:sidefx.com/tutorials/foundations-nodes-networks-assets/
您现在要为点添加颜色,然后这些点将被实例化的砖块拾取。起初,这种颜色转移仅适用于视口,但设置适当的材质可让您设置点颜色以渲染砖块。然后,您将在橡胶玩具和茶壶之间设置一个开关,以确保您的网络适用于不同的形状。

 
 
 

Houdini Foundations _ Nodes, Networks & Digital Assets 4 _ Color the Points using a Texture

Lessons and Project Files: sidefx.com/tutorials/foundations-nodes-networks-assets/
Earlier you added a color attribute to the points which affects the coloring of the bricks instances. Instead of using a single color, you are now going to use a texture map to create a more interesting look for the bricks. This will involve some special nodes to turn the texture into point colors.
谷歌翻译:
课程和项目文件:sidefx.com/tutorials/foundations-nodes-networks-assets/
之前,您向影响积木实例着色的点添加了颜色属性。您现在将使用纹理贴图为砖块创建更有趣的外观,而不是使用单一颜色。这将涉及一些特殊的节点来将纹理转换为点颜色。

 
 
 

Houdini Foundations _ Nodes, Networks & Digital Assets 5 _ Create a Brickify Digital Asset

Lessons and Project Files: sidefx.com/tutorials/foundations-nodes-networks-assets/
Now that the brickify recipe is working and the nodes are wired together properly, you are going to wrap up some of the nodes to create a single Houdini Digital Asset [HDA] node. Now you can share the network with parameters from inside the asset promoted to the top level to create an interface that can generate unique results each time the asset is used.
谷歌翻译:
课程和项目文件:sidefx.com/tutorials/foundations-nodes-networks-assets/
现在,brickify 配方正在工作并且节点已正确连接在一起,您将包装一些节点以创建单个 Houdini 数字资产 [HDA] 节点。现在,您可以使用提升到顶层的资产内部的参数来共享网络,以创建一个界面,该界面可以在每次使用资产时生成独特的结果。

 
 
 

Houdini Foundations _ Nodes, Networks & Digital Assets 6 _ Test the Digital Asset

Lessons and Project Files: sidefx.com/tutorials/foundations-nodes-networks-assets/
A Digital Asset can be instantiated more than once in a single scene file. You are going to use this asset on a different piece of geometry to test how it works. It is always good to have a test version available so that changes set to the first asset can be quickly verified. The asset can also be used in other scene files once you have it working properly.
谷歌翻译:
课程和项目文件:sidefx.com/tutorials/foundations-nodes-networks-assets/
一个数字资产可以在单个场景文件中多次实例化。您将在不同的几何图形上使用此资源来测试它的工作原理。最好有一个可用的测试版本,以便可以快速验证对第一个资产设置的更改。资产正常工作后,也可以在其他场景文件中使用。

 
 
 

Houdini Foundations _ Nodes, Networks & Digital Assets 7 _ Animating the Bricks

Lessons and Project Files: sidefx.com/tutorials/foundations-nodes-networks-assets/
It is possible to continue adding features to the asset and you will create an automating build-up animation for the bricks. This will involve adding more nodes to our network to make sure the asset has this new functionality. Once the results are saved into the .hda file, the features will be available for use by anyone using this asset in their work.
谷歌翻译:
课程和项目文件:sidefx.com/tutorials/foundations-nodes-networks-assets/
可以继续向资产添加功能,您将为积木创建自动构建动画。这将涉及向我们的网络添加更多节点,以确保资产具有此新功能。将结果保存到 .hda 文件后,任何在工作中使用此资产的人都可以使用这些功能。

 
 
 

Houdini Foundations _ Nodes, Networks & Digital Assets 8 _ Loading HDAs into other Applications

Lessons and Project Files: sidefx.com/tutorials/foundations-nodes-networks-assets/
Once you have a Houdini Digital Asset [HDA] saved on disk, it is possible to load that asset into a host application using the Houdini Engine plug-ins. These let you share assets with colleagues who can load them directly into 3D apps such as Autodesk Maya or 3DS Max or into game editors such as Unity or Unreal Engine.
谷歌翻译:
课程和项目文件:sidefx.com/tutorials/foundations-nodes-networks-assets/
一旦您将 Houdini 数字资产 [HDA] 保存在磁盘上,就可以使用 Houdini 引擎插件将该资产加载到主机应用程序中。这些让您可以与同事共享资源,他们可以将资源直接加载到 Autodesk Maya 或 3DS Max 等 3D 应用程序或 Unity 或 Unreal Engine 等游戏编辑器中。

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